Wodan
Deity
I see... not happening to me, in any event. Anyway, I'm sure they'll appreciate the screen shot to help track it down.So look at the image
Mansa Musa-Mansa Musa
Wodan
I see... not happening to me, in any event. Anyway, I'm sure they'll appreciate the screen shot to help track it down.So look at the image
Mansa Musa-Mansa Musa
yes, but effect of this was reduced, as one think which were effecting diplomacy, technology trade, now have mach less effect on diplomatic situation.
This cause that masta no longer create friends try his trade and Toky does not create enamies true his refusin of trade. This tendancy continue.
Now, creater start to modify starting positions with out undestanding what part of start position generator does.
In part it give civ starting position a character. If you create a few starting position in Vanilla you will find that different civ tend to have different starting terran and position on the map.
did not play you AI, but my impression form 2.08 pach and notes and discussion here is that some of AI "Improvement" come from the price of AI character and influence of some Game elements, like religion and trade.
That narrowed game, making it more poor, less diverce in posible strategies.
Game gearer more and mor eto just strigth tech feast and warmondering. Diplomacy and AI character component shrink.
yes, but effect of this was reduced, as one think which were effecting diplomacy, technology trade, now have mach less effect on diplomatic situation.
This cause that masta no longer create friends try his trade and Toky does not create enamies true his refusin of trade. This tendancy continue.
Emphasize great person was choosing in general to stagnate the city's growth - even in cities that were at like, 14/21 health 12/23 happiness. In one extreme example the city wanted to run 6 priests rather than 5 + a single worker on any of the grassland tiles. Running 'food + gp' emphasis ended up doing 0 specalists at all. It seemed like there should be a middle ground. (I have a screenshot of this on a different computer if needed).
Yes, this is really a tricky situation. I will see if I can get it to work a bit better.
I ran into similar things a few times, not with GP emphasis, but with other buttons (hammer, commerce, research).Yes, this is really a tricky situation. I will see if I can get it to work a bit better.
-Iustus
I ran into similar things a few times, not with GP emphasis, but with other buttons (hammer, commerce, research).
My intuitive feeling is that the emphasize food button should make the city grow always, no matter what other buttons are checked.
Wodan
Diplomacy is set in different files so it's totally unchanged.
I agree with what you just said. But, that doesn't change that Mutineer made some very general, sweeping condemnations without much in specific to warrant and validate his position.I don't have enough experience playing with the patch to know if Mutineer's concerns are valid, but just because the diplomacy code is unchanged doesn't mean that diplomacy is unchanged.
Darrell
Agreed. Actually, that's true even if there is no emphasis whatsoever. The city should grow by default... the player should be able to force stagnation but it should be just that: forced. Anyway, IMO.I think the issue is emphasize other things should not stop the city from trying to at least grow 2/turn if there is growth to be done.
-Iustus
Agreed. Actually, that's true even if there is no emphasis whatsoever. The city should grow by default... the player should be able to force stagnation but it should be just that: forced. Anyway, IMO.
Wodan