also is there any way to tell this mod has loaded once your in the game, (other than the different AI behaviour)
Hold down ALT hover mouse over your own name in the score list, should say <<Better AI>> or something like.
also is there any way to tell this mod has loaded once your in the game, (other than the different AI behaviour)
I can assure you we are careful about balance. There is no question that as the AI behavior changes, becoming 'smarter' it is going to make it harder to get away with some things which were easy in the default game. If you like to play at or near deity level, winning by exploiting the stupid behavior of the AI, then this mod might not be for you. The whole point of this mod is to make the AI behave in a smarter fashion, so that you can go to an easier difficulty level, where the AI gets less of a handicap advantage, and still have a challenging game.
Back to tech trading: if it is harder to exploit the stupidity of AIs to fund your research while gaining nothing out of it, that is a good thing. If tech trading becomes completely removed, that is a bad thing. I believe that we are falling somewhere in the middle, but if that is not the case, I would like to see specific examples.
-Iustus
You intentionally missing my main point, insted of accusing some one of "Wining by exploiting AI weekness". Think about argument!
I probably should just stop waster my time, as you definatly not interesting in analising consiquences of your changes.
Yes, you can spend money to buy tech, but you will pay 2 (I think) times or more then it will take you to self research it. It is not economically valible.
I undestand that it is a good idea to make AI spend and use money they have.
I am argue, that this should increase VALUE AI PUT on it. Having money should become more valible to AI, as it is for human.
May be not up to old level, but some increase in value AI put on money in trade should accure.
Otherwize trading for money had no meaning.
Hold down ALT hover mouse over your own name in the score list, should say <<Better AI>> or something like.
You intentionally missing my main point, insted of accusing some one of "Wining by exploiting AI weekness". Think about argument!
I probably should just stop waster my time, as you definatly not interesting in analising consiquences of your changes.
Yes, you can spend money to buy tech, but you will pay 2 (I think) times or more then it will take you to self research it. It is not economically valible.
I undestand that it is a good idea to make AI spend and use money they have.
I am argue, that this should increase VALUE AI PUT on it. Having money should become more valible to AI, as it is for human.
May be not up to old level, but some increase in value AI put on money in trade should accure.
Otherwize trading for money had no meaning.
To be fair(and while I'm not sure he's right and he sure likes to write in an inflammatory way), that is not is claim, and what he says might be valid.1) Give a savegame and concrete examples of the problem you think exists. Iustus explained how you can do this. Your latest claim is that the human player will have to pay twice as much for a tech than before. This should be easy to verify.
you will pay 2 (I think) times or more then it will take you to self research it.
You mis-read his claim is allMaybe I did mis-state his claim.
This should still be easily verifiable with a simple case study, and it should be incumbent on him to do that, not the Better AI team.
However I now what to use this mod. Where do I put the .dll for LAN mulitplayer, I tried just putting it straight into the Assets (not custom assets) folder but this crashed the game before it even loaded.
Mulitplayer LAN seems to ignore the custom assets when I try to start a game, as well as ignoring it if I try to load it as a mod.
; Move along
CheatCode = chipotle
also is there any way to tell this mod has loaded once your in the game, (other than the different AI behaviour)
Reading back over the earlier posts, I see reference to the "Better AI" being included in a Firaxis patch, could someone please enlighten me as to which one?
You intentionally missing my main point, insted of accusing some one of "Wining by exploiting AI weekness". Think about argument!
I probably should just stop waster my time, as you definatly not interesting in analising consiquences of your changes.
Yes, you can spend money to buy tech, but you will pay 2 (I think) times or more then it will take you to self research it. It is not economically valible.
I undestand that it is a good idea to make AI spend and use money they have.
I am argue, that this should increase VALUE AI PUT on it. Having money should become more valible to AI, as it is for human.
May be not up to old level, but some increase in value AI put on money in trade should accure.
Otherwize trading for money had no meaning.
So far as Tofof's concerns of the AI paying too much for resources... I've kind of noticed this. I wouldn't underestimate the use they may be able to get of the resource now and it's kind of a tradition that the AI will make 1 for 1 trades in CIV. I'm probably not going to change it but I may look at reducing the maximum amount they'll pay.
By Blake,
If I can think of a really good all-encompassing way for valuing gold then something might happen, but for now I feel that simply being stingy with their gold is closer to "good balance" that the 1.61 state which was definitely unbalanced.