R
Rabbit, White
Guest
You're right, SDK is a bad name for it if they were always going to release only the source code - to me software development kit implies a collection of toolsLocutus said:Yes. But this is not news. Or at least it shouldn't be... People are expecting the weirdest thing from this SDK. I always knew it was a poorly chosen name (as did Soren), but I never figured it would be this bad...
But UI devkit? What were you expecting there? All the UI code is already right there in the Python folder, AFAIK Firaxis didn't use much in the way of external tools... Same for animation viewer, I know absolutely zero about graphics but I would assume 3D Max has all the animation viewers and other graphics tools you could ask for, that's what Firaxis used (presumably -- again, graphics n00b here).

As for the stuff that I mentioned. Well let's see, the Animation Viewer is something that comes with gamebryo actually (or at least it did in previous versions, though I doubt they removed it since). It allows to test (animation blending for example), tweak and change some properties of animations (event calls, attached sounds, etc.) without having to load up the object in 3ds max, and more importantly without having to re-export it if there were some small changes made.
As for UI devkit, well I came up with it myself.

