Son of Moose
Warlord
- Joined
- Oct 30, 2005
- Messages
- 157
In some respects this idea could "double-up" with the request for a single unitary megamod. [Such as integrating the Sevo Mod, GIR's Add-on Mod, Fujisan's Megalopolis Mod, Keddath's Add-ons, The Dale Mod, Amra's ALH Modpak, etc.].
However, my vision is somewhat different - possibly more simple on the one hand (as its focus will be more limited) but more ambitious on the other hand (as it will attempt to bring a new focus to the game).
Therefore, after this preamble, I am wondering whether the following would be possible (and whether anyone would be interested in trying to implement it):
Convert the current version of Civ 4 (Warlords) into a multi CB (City Builder) type game.
In other words:
* Of course, all the new buildings, Wonders, Techs, resources and (non-military) units would have to be age-appropriate and (preferably) realistic.
This significantly enhanced multi-CB version of Civ 4 (Warlords) would quite possibly be "counterbalanced" by a significantly reduced military focus. [Indeed, it might be best to play this version of the game against extremely inept Barbarians (at the easiest difficulty setting) so that the player would be fairly free to expand his/her Empire without being too badly distracted by the attentions of (ai controlled) rivals].
Another interesting possibility might be the ability to alter the relative scale between human units, buildings and the surrounding landscape. I don't know whether this is yet feasible (I remember reading some very interesting posts - over a year ago - by Sn00py in this regard). If it were, it would be great to be able to introduce a more realistic scale between (especially) human units and buildings to more accurately convey the real sense of having multiple cities on the map. The ability to substantially increase the size of the individual "tiles" would also (presumably) provide one with a much greater feeling of space.
Once the SDK was released, there was also supposed to be the ability to change the appearance of cities on the map by altering the relative positions of their buildings. Is this feature now available? This would seem to be the "Holy Grail" of trying to introduce a fairly realistic CB aspect to Civ 4 (Warlords). Perhaps one could even permit multiple (say 2 or 3) copies of some of the more important structures - and actually see them on the gameplay map.
Indeed, my final "take home message" is as follows:
THE ABILITY TO SEE THESE STRUCTURES ON THE GAMEPLAY MAP IS OF CARDINAL IMPORTANCE!!
However, my vision is somewhat different - possibly more simple on the one hand (as its focus will be more limited) but more ambitious on the other hand (as it will attempt to bring a new focus to the game).
Therefore, after this preamble, I am wondering whether the following would be possible (and whether anyone would be interested in trying to implement it):
Convert the current version of Civ 4 (Warlords) into a multi CB (City Builder) type game.
In other words:
- Add a LARGE NUMBER of new buildings*
- Add a LARGE NUMBER of new Wonders*
- Add a LARGE NUMBER of new Techs*
- Add a LARGE NUMBER of new resources*
- Add SOME new non-military units*
* Of course, all the new buildings, Wonders, Techs, resources and (non-military) units would have to be age-appropriate and (preferably) realistic.
This significantly enhanced multi-CB version of Civ 4 (Warlords) would quite possibly be "counterbalanced" by a significantly reduced military focus. [Indeed, it might be best to play this version of the game against extremely inept Barbarians (at the easiest difficulty setting) so that the player would be fairly free to expand his/her Empire without being too badly distracted by the attentions of (ai controlled) rivals].
Another interesting possibility might be the ability to alter the relative scale between human units, buildings and the surrounding landscape. I don't know whether this is yet feasible (I remember reading some very interesting posts - over a year ago - by Sn00py in this regard). If it were, it would be great to be able to introduce a more realistic scale between (especially) human units and buildings to more accurately convey the real sense of having multiple cities on the map. The ability to substantially increase the size of the individual "tiles" would also (presumably) provide one with a much greater feeling of space.
Once the SDK was released, there was also supposed to be the ability to change the appearance of cities on the map by altering the relative positions of their buildings. Is this feature now available? This would seem to be the "Holy Grail" of trying to introduce a fairly realistic CB aspect to Civ 4 (Warlords). Perhaps one could even permit multiple (say 2 or 3) copies of some of the more important structures - and actually see them on the gameplay map.
Indeed, my final "take home message" is as follows:
THE ABILITY TO SEE THESE STRUCTURES ON THE GAMEPLAY MAP IS OF CARDINAL IMPORTANCE!!