lumpthing
generic lump
Hmm, well I'm all for decreasing micro-management but for the whole point of bringing in Colonization economics (or something vaguely like it) is to replace the silly generic shields and arrows with something entirely based on moveable resources.
I'd never heard of that game until now, but looking at the wiki article for it, it sounds similar, except that you don't sell stuff to the population, they just consume it. You only sell stuff to other civs.
Obviously micro-management could be hell, so I was thinking that, maybe, once you've set up roads and sea trade routes (which would be something new), goods and resources just automatically flow along them to where they're needed.
So, essentially using the economic and POP models from Victoria: An Empire Under the Sun in CIV. Hmmmm, I think that might work, but the idea just sounds scary now.![]()
I'd never heard of that game until now, but looking at the wiki article for it, it sounds similar, except that you don't sell stuff to the population, they just consume it. You only sell stuff to other civs.
Obviously micro-management could be hell, so I was thinking that, maybe, once you've set up roads and sea trade routes (which would be something new), goods and resources just automatically flow along them to where they're needed.