Well, i played some more and the more i play, the more i start to dislike the combat system. Becasue the more i play, it becomes clear to me the tactical warfare have nothing to do with tactical warfare but more like a lotery/arcade game.
The only "good" about it is the manouvring, while at the same time mavrouvring is seriously handicaped. I notice there is hardly any skill for you, as player, to deploy; while it's all so limited.
You walking practicly blindfolded into enemy terrain, only to notice that you move 1 hex too far, while a enemy unit popped up, just out of sight the hex before. Fun ? Maybe for you but not for me.
You can say all you want, but i never experienced this feeling with older CIV's, where you atleast had the ability to strenghten that hex. SOD gave you that "tactical & strategical" advantage and it closer to reality than what combat in CIV gives us now.
You can bring a unit to battle with "visibility "1), but that's gonna take up a hex of space, space, which already is very limited. And still, does not solve the issue well.
Then the City-defences, i really dislike them more and more, the instant arty you get. It is giving the combat again a unbalanced feeling. Tried to attack a enemy city, in the middle of two other cities, more or less on a line with about 3 hexes apart of them. Now, the only way to attack that middle city is a small space of 1 x 2 hex, while if you step elsewhere, arty from that other city starts bombinng your troops too. Silly, i feel that like "amsterdam, 40 miles away from Utrecht, uses his "super-range catalapult" to give support fire. Something like that, and it just makes no sence. It's like dealing with limitations, where there should not be a limitation to begin with.
So, besides the "tactical" advantage of mavrouving, as alot of people talk about, planning were to go (bush/hill) which is true; everything else around it make it less realistic and less tactical then you could imagine. To me, it's worse then ever.
Alot seems to dislike SOD, with most of the time the same argument "nothing to it, build a SOD and crush, my sod agains yours ...blabla".
Well, gues what. That's exactly what happened in the past, and even today. One Countru wage war against the other, and bring everything he thinks he needs (and have) to the table. Only, with 1 upt: Your army isn't at the front, but scattered around the landscape; while there is ample room. Due the silly rules, you can't even defend any part of the terrain with mixed forces, but nicely devided in piece-meal single type units. OW well, you get the idea.
The only "good" about it is the manouvring, while at the same time mavrouvring is seriously handicaped. I notice there is hardly any skill for you, as player, to deploy; while it's all so limited.
You walking practicly blindfolded into enemy terrain, only to notice that you move 1 hex too far, while a enemy unit popped up, just out of sight the hex before. Fun ? Maybe for you but not for me.
You can say all you want, but i never experienced this feeling with older CIV's, where you atleast had the ability to strenghten that hex. SOD gave you that "tactical & strategical" advantage and it closer to reality than what combat in CIV gives us now.
You can bring a unit to battle with "visibility "1), but that's gonna take up a hex of space, space, which already is very limited. And still, does not solve the issue well.
Then the City-defences, i really dislike them more and more, the instant arty you get. It is giving the combat again a unbalanced feeling. Tried to attack a enemy city, in the middle of two other cities, more or less on a line with about 3 hexes apart of them. Now, the only way to attack that middle city is a small space of 1 x 2 hex, while if you step elsewhere, arty from that other city starts bombinng your troops too. Silly, i feel that like "amsterdam, 40 miles away from Utrecht, uses his "super-range catalapult" to give support fire. Something like that, and it just makes no sence. It's like dealing with limitations, where there should not be a limitation to begin with.
So, besides the "tactical" advantage of mavrouving, as alot of people talk about, planning were to go (bush/hill) which is true; everything else around it make it less realistic and less tactical then you could imagine. To me, it's worse then ever.
Alot seems to dislike SOD, with most of the time the same argument "nothing to it, build a SOD and crush, my sod agains yours ...blabla".
Well, gues what. That's exactly what happened in the past, and even today. One Countru wage war against the other, and bring everything he thinks he needs (and have) to the table. Only, with 1 upt: Your army isn't at the front, but scattered around the landscape; while there is ample room. Due the silly rules, you can't even defend any part of the terrain with mixed forces, but nicely devided in piece-meal single type units. OW well, you get the idea.