Don't label me. I've played pretty much every way you can in Civ5. I am not an expansionist, or a warmonger. You have seen a grand total of 1 screenshot of my games. I guarantee you that I have a solid grasp on the mechanics. Attacking my playstyles that you don't know about won't get you anywhere, especially since you just admitted not playing on higher difficulty levels. While that's not a fault to your argument, it is completely ironic. Furthering this is that you don't have a grasp on why Maritime city states are so powerful. To clarify my entire point on why this has started: more population always has and always will equal a better empire.Roxlimn said:You are mistaken again! Food is not the reason YOU see as being the factor for high population because you are a warmonger and expansionist by preference. If I only have 1 city, then clearly, the food curve of getting that city to 126 is going to be nearly impossible to surmount, if the game even codes that far.
Clearly, the one-city population comparison is an extreme, but it illustrates the point. If you have less cities, then food issues become a major limiting factor for growth. If you refrain from settling or conquering and keeping more than 5 cities, you should be seeing gratuitous amounts of excess happiness.
Changing Maritimes to allow an empire with less cities to experience the same population growth vertically as a empire with more cities does across many cities does something to equalize the situation.
I do not believe you are familiar with this situation because I have yet to see you in a game where you have less than 5 cities, and you don't show insight into the differences between the styles when you insist on population equality. Large empires will always have more populations.
I have played both ways. Now, I have not played both ways against AIs with more handicaps to them, but I don't believe the internal economy of the game changes. Maritimes don't get me more food on lower difficulty settings, no?
I'm done arguing, this is not going anywhere.