A couple thoughts

korn469

Warlord
Joined
Aug 27, 2001
Messages
190
I just started playing FFH2 a few days ago, and it's one of the best civ experiences I've had since SMAC. I really like this mod, especially the diversity of the civs, and the backstories. You guys have done an awesome job! Anyways, here's some feedback:

*The heros or fully upgraded vampire lords, especially the high level ones basically don't have counters. At all. I was playing a diety game and I had Sphener, and the AI would literally through ten units my way a turn and it would even damage him. The only thing that really pissed me off was that there were so many AI units, that my only danger was me (not sphener) dying from the tediousness of it all. I was wishing for Orthus's axe, but I wasn't sure which AI had it. All of my units needed more movement and blitz. Heros and other high level units should have natural counters, so the game isn't quite so inevitible; however, the heros and high level units should all have access to more movement points and Blitz. That would cut down on the tedious parts of the game.

*Cities seem to have lost the ability to truly specialize. Cities don't seem like they have the two national wonders per city limit any more, you should increase the number of national wonders, and bring back the limit (though I'd prefer 2 over 3). Also there should be high level buildings that have a cathedral like limit to them (ie you need x amount of lower buildings before you can build them). That would go a long way towards helping with city specialization.

That's all for now, I'll write more soon.
 
*The heros or fully upgraded vampire lords, especially the high level ones basically don't have counters. At all. I was playing a diety game and I had Sphener, and the AI would literally through ten units my way a turn and it would even damage him. The only thing that really pissed me off was that there were so many AI units, that my only danger was me (not sphener) dying from the tediousness of it all. I was wishing for Orthus's axe, but I wasn't sure which AI had it. All of my units needed more movement and blitz. Heros and other high level units should have natural counters, so the game isn't quite so inevitible; however, the heros and high level units should all have access to more movement points and Blitz. That would cut down on the tedious parts of the game.

This is a fault of AI not of FfH2 balance. Join a MP game and you'll see many ways how to deal with heroes (especially magic).

*Cities seem to have lost the ability to truly specialize. Cities don't seem like they have the two national wonders per city limit any more, you should increase the number of national wonders, and bring back the limit (though I'd prefer 2 over 3). Also there should be high level buildings that have a cathedral like limit to them (ie you need x amount of lower buildings before you can build them). That would go a long way towards helping with city specialization.

That's all for now, I'll write more soon.

Bringing back the limit would break the Tower of Mastery victory condition and Kuriotates civ (who have limited number of cities).
I don't feel there are less specialised cities. I usually specialise them myself because of effectivity.
 
Bringing back the limit would break the Tower of Mastery victory condition and Kuriotates civ (who have limited number of cities).
I don't feel there are less specialised cities. I usually specialise them myself because of effectivity.

I would say there is over specialisation in FFH, especialy with the altar and agriculture civ beeing like now [+2 food]
 
I'm about as new to the mod as the OP and I haven't had any more trouble specializing my cities than in vanilla civ, and for the same reason: terrain doesn't always play along. It's a little easier, in fact: my experience has been that unless I want a GP farm I build one or two of the Agriculture-powered super farms and feed all of my laborers / suburbanites out of those until people start resenting the crowding.
 
Back
Top Bottom