Feinder
Chieftain
The situation :
You are Germany (militaristic and scientific).
You have have 10 well-developed cities on a medium map.
You are a Repulic.
You have just entered the Middle Ages.
You have dominated the northern penensula of a continent (all of your cities are well spaced, your borders have no gaps, and your coastlines are secure (no place for enemys to land without war).
To the south you share a wide border (about 4 cities) with Russia (expansionist and militaristic). They have always been a polite neighbor, occasionally trading tech. From all indications, they are behind you in tech, but the actual strength of their military is relatively unknow.
To the southwest, there is a narrow spit of land (2 spaces wide, and maybe 6 long), that separates you from the Egyptian Empire (religeous and industrious, special unit currently available : War Chariot 2.1.2). You control the narrow spit of land (that has a convenient mountain range and some hills) with several spearmen. Relations with the Egyptians have been "tense", no actual fighting, but considerable saber-rattling by Cleopatra.
You have a single galley that is been mapping the coastline.
Life would be grand except for one thing : No where in your large empire is there any Iron! Soon you will (potentially) be beset by swordsmen and knights, and whatever other units that require iron.
First problem, you don't even know where there is any iron (yes, you have iron working, or whatever the prerequisite tech to find it is).
Do you :
Explore with a worker who will possibly be killed?
Open your borders (or otherwise trade) for free passage into Russia or Egypt? I am a terrible xenophobe!
Even if you do find a deposit that no one has claimed, you'd have a LONG way build a road back to your empire.
Do you :
Trade for it? Being dependent on imports sucks...
Take the military option? If so whom do you attack?
Russia - The (appearently) weaker of the two, but you'll be attacking on a wider front. Good natual resources if you want to get greedy. Their military is probably larger than yours tho (altho your own can be built up relatively quickly). But again, having a freindly (and probably inferior) neighbor isn't a bad thing.
Egypt - You're attacking a narrow front (a good thing). But he's also defending on a narrow front. You should be able to defend your own territory well enough, because you can always fall back to the mountains which you control. But he will be able to reinforce faster (and you will be lengthening your supply lines), as you press farther into his country. Presuming that you win the war, you will have obtained Iron, and hurt a civ that would likely give you competion later. But it also screams "protracted", that you may end up pouring units a long way into enemy territory for a lengthy war, and may have to spend considerable resources just to secure your captured territory. And then, you might not "win" anyways, and just end up draining your own resources and ultimately just p_ss-off the Egyptians.
Also, the senate of the Republic may force you to end your war, before you even attain any iron at all. That's mostly an annoyance, and not something you really have to plan for, since there's little you can do about it.
Also, consider that whomever you attack, WILL have iron, and will thus (likely) have the tech to produce knights and pikemen (vs. your horsemen). Perhaps your "victim" doesn't have knights and pikemen yet, that would work well for you, but you don't know. But the longer you delay, the stronger or closer to having knights and pikemen your victim becomes; so a decision must be made soon...
(Yes, this is my current game situation)
What would you do?
You are Germany (militaristic and scientific).
You have have 10 well-developed cities on a medium map.
You are a Repulic.
You have just entered the Middle Ages.
You have dominated the northern penensula of a continent (all of your cities are well spaced, your borders have no gaps, and your coastlines are secure (no place for enemys to land without war).
To the south you share a wide border (about 4 cities) with Russia (expansionist and militaristic). They have always been a polite neighbor, occasionally trading tech. From all indications, they are behind you in tech, but the actual strength of their military is relatively unknow.
To the southwest, there is a narrow spit of land (2 spaces wide, and maybe 6 long), that separates you from the Egyptian Empire (religeous and industrious, special unit currently available : War Chariot 2.1.2). You control the narrow spit of land (that has a convenient mountain range and some hills) with several spearmen. Relations with the Egyptians have been "tense", no actual fighting, but considerable saber-rattling by Cleopatra.
You have a single galley that is been mapping the coastline.
Life would be grand except for one thing : No where in your large empire is there any Iron! Soon you will (potentially) be beset by swordsmen and knights, and whatever other units that require iron.
First problem, you don't even know where there is any iron (yes, you have iron working, or whatever the prerequisite tech to find it is).
Do you :
Explore with a worker who will possibly be killed?
Open your borders (or otherwise trade) for free passage into Russia or Egypt? I am a terrible xenophobe!
Even if you do find a deposit that no one has claimed, you'd have a LONG way build a road back to your empire.
Do you :
Trade for it? Being dependent on imports sucks...
Take the military option? If so whom do you attack?
Russia - The (appearently) weaker of the two, but you'll be attacking on a wider front. Good natual resources if you want to get greedy. Their military is probably larger than yours tho (altho your own can be built up relatively quickly). But again, having a freindly (and probably inferior) neighbor isn't a bad thing.
Egypt - You're attacking a narrow front (a good thing). But he's also defending on a narrow front. You should be able to defend your own territory well enough, because you can always fall back to the mountains which you control. But he will be able to reinforce faster (and you will be lengthening your supply lines), as you press farther into his country. Presuming that you win the war, you will have obtained Iron, and hurt a civ that would likely give you competion later. But it also screams "protracted", that you may end up pouring units a long way into enemy territory for a lengthy war, and may have to spend considerable resources just to secure your captured territory. And then, you might not "win" anyways, and just end up draining your own resources and ultimately just p_ss-off the Egyptians.
Also, the senate of the Republic may force you to end your war, before you even attain any iron at all. That's mostly an annoyance, and not something you really have to plan for, since there's little you can do about it.
Also, consider that whomever you attack, WILL have iron, and will thus (likely) have the tech to produce knights and pikemen (vs. your horsemen). Perhaps your "victim" doesn't have knights and pikemen yet, that would work well for you, but you don't know. But the longer you delay, the stronger or closer to having knights and pikemen your victim becomes; so a decision must be made soon...
(Yes, this is my current game situation)
What would you do?