OK his UniCreArti LRHW race is quite a strong balanced race, IMHO. For those not reading his walkthrough, the 10 negatives are -5 for LG, -3 for Spying, which while bothersome, isn't a disaster when Unified, and -2 for GC which will hardly matter as the Creative will likely have powered armor and some other troop enhancers before major combat.
I prefer to start production races somewhat differently than the author does. I instantly scrap the starbase for 200 BC and to save 2 BC/turn and then next turn scrap the barracks for 30 BC saving 1 BC since I don't need it for moral. When it comes time to make transports, I'll almost certainly want to make them on planets closer to the front and they only cost 60 PP to build.
I think it is best to make a colony base quickly with a production race as you quickly get a housing colony and ASAP it gets a lab and then a factory and then housing is more efficient and I get 5 RP each turn for free from it.
I also do my best micro to try to buy things early on when half built which is efficient.
My starting setup this new game wasn't good with just a lousy poor colony in my system and nothing extradinary nearby to colonize. Hmm..right next to Orion..I like that, as long as I can keep the AI's off my back long enough to MIRV Mercs, some with EMG.
But things went well as useful leaders showed up. I decded to go for pollution processor rather quickly as the author recommends so I'd waste less production to pollution building a couple colony ships and also rebuilding my star base. This also means (note creative) I can now make a couple ships with MIRV Nukes and Trit armor to keep hungry AI's from thinking I am too weak as with Deut Cells I'll certainly meet some other races scouting around. When I do, I must make a couple spies to defend my tech.
To compare my start vs the author's start, at 3503.3 he has just his home planet and has just built his colony base and is generating 35 RP/turn. I already have my colony and it has a factory and a lab so it is pop 1 housing and can make a new worker every 6 turns. I also have 40 RP/turn (really 45 since I hired a researcher with a bonus of 5)
The author's good planet to colonize in his system was UR and HG. The Uni govt bonus will cancel out the HG penalty so he'd have had a great housing colony quickly and one that can easily build a lab and factory and I think should've colonized it instantly.
I continued to be surge somewhat ahead of the author as he got poll proc on turn 66 whereas I had it on turn 62. He had he 1st colony ship out on turn 75, I had my 2nd out on turn 79 and 3 turns later distaster struck me as it blew up due to a random event so there went 500 PP wasted and I really need that system with a terran rich pop 12 planet and 3 other planets so I had to rebuild it.
After getting pol proc we both went for bioshreres/farms. The farms on both home planets helped me free up a farmer+ to do something else. Knowing that I'd have spy troubles when I encounted some AI's I then went for Neural Scanner with the plan to get Supercomps next to really expand my tech. My first new system colonized had two smallish rich planets and a third worse planet so as time passes I knew I'd be getting 15 free RP/turn from each.
I met and bribed the Klackon with two techs (he can have scout labs and troop pods to steal space on his ships from weapons) and soon both treaties and a NAP.
Things progress and I colonize that rich system for 3 systems total now and there's not much else nearby that looks good and I have met 5 AI's now and am smoking the peace pipe with all of them and trying to get my treaties. I only NAP the Klacks for now just in case I want to attack someone at some point. The added income and research from the treaties is quite useful.
Time to gear up for war and Orion so I concentrate on Atmossphere Renewer and Zort Armor. If a creative race with a decent economy can quickly get to Zort Armor he basically has a won game. Along with Zort armor is a pollution reducing achievement..ie free and instant as well as a +1 (Uni makes it 1.5) free production boost for all workers.I'd also grabbed soil enrichment to free up a few farmers to work and bcuz I'll use clones on some large planets soon. Next was EMG tech while saving production to make my Orion Fleet. I had a couple of small ships and had refitted my scouts so as not to look too weak. They will be refitted again with EMG for Orion and defense of planets in war time.
EMG finished and that nice spy tech comes with it noting that I was losing the occasional tech to spies and had been able to tell some races to stop spying. I'd have thought 4 agents was enough.
I arrived at Orion on turn 137 with a Battleship with 10 MIRV Mercs and 4 MIRV EMG Mercs along with 3 EMG DD's (2 missiles) and 4 EMG FF's (1 missile). A FU EMG Merc requires 37 space and just fits on a frigate with battle pods and nothing else.
The Guardian was destroyed but I had to self distruct my BB to finish off his front shield to let the EMG's thru. Never before have I taken Orion this quickly playing Impossible Pre-Warp. The game turn said 3513.6 which is turn 137 since it starts at 3500.0. I'd done 140 turns once with a UniTol race and a superb start but this game I had a poor start and had a colony ship blow up!
I can now win this game anyway I want to with X-armor, death rays, reflection field and the +125 computer (came as bonus with Orion). The Avenger is super OP at this stage and the AI's won't be able to seriously harm even a single BB with 3 heavy death rays, 3 anti-missile rockets and reflcetion field as well and rein-hull and heavy armor for at least 100 turns.
This is definately a fun race to play and when your HW is both rich and artifact you need to strike a good balance between production and research since artifacts don't do you any good if you don't have some scientists, but if you have all scientists, there's no production. This race can leave 1 worker on production on the HW at all times initially giving 8PP/turn but you need more workers to build expensive projects.
This Creative Balanced race is better vs the AI's than I expected.
I don't think that I've totally optimized the start..but think I am close.
.. neilkaz ..