johny smith
Deity
- Joined
- Mar 10, 2007
- Messages
- 2,273
Ok I saw the past threads of trying to bring in the ideas of the aspects of the movies. Now I am going to try to show my ideas of what I think would make this a successful mod that does not try to focus so much on the roles of just from the movies. Think of it as FFH in space in some ways.
I have the source of the timeline from here. It should start around 25,000 BBY.
http://en.wikipedia.org/wiki/Dates_in_Star_Wars#Timeline_of_Star_Wars_History
http://starwars.wikia.com/wiki/Galactic_Republic
And along those lines matching the techs to the times. Like in this beginning the people were still using Slugthrowers aka guns. No lightsabers and etc.
I would think start off as a civ leader of a planet at this time, and have events added that match the things that occured in the Star Wars universe like the Jedi Schisms and etc.
I would think allowing you to choose with what you side with in events would shape what you would have available. Say you side with the Sith and having a gauge for how good or bad you can go. The eviler you get the stronger evil units become or gooder you get the stronger your good units become.
http://starwars.wikia.com/wiki/Jedi
And I would think the Jedi and Sith act as independent groups. Not you the leader of them. This is intended so anyone could use them. I would use the material from the Star Wars d20 games as the ideas for the units. There are different Jedi units for example like a Jedi Guardian as a warrior type and a Jedi Consular as a diplomat. But also outside of that is plenty more info for more types. Anyway I would think you could make a more lively space adventure by having the units for other uses then combat.
Well the whole principle of the idea is you step back from the movies and look at the Star Wars galaxy as Earth. Things happened over time and allowing you to choose alternate paths from what occurred in the movies.
I know people will say no not interested in many cases, but all I can say is look a Star Wars Knights of the Old Republic. It created something outside of time span of the Star Wars movies. And that is what I am trying to capture with this idea.
I will write more to explain when I have more time.
I have the source of the timeline from here. It should start around 25,000 BBY.
http://en.wikipedia.org/wiki/Dates_in_Star_Wars#Timeline_of_Star_Wars_History
http://starwars.wikia.com/wiki/Galactic_Republic
And along those lines matching the techs to the times. Like in this beginning the people were still using Slugthrowers aka guns. No lightsabers and etc.
I would think start off as a civ leader of a planet at this time, and have events added that match the things that occured in the Star Wars universe like the Jedi Schisms and etc.
I would think allowing you to choose with what you side with in events would shape what you would have available. Say you side with the Sith and having a gauge for how good or bad you can go. The eviler you get the stronger evil units become or gooder you get the stronger your good units become.
http://starwars.wikia.com/wiki/Jedi
And I would think the Jedi and Sith act as independent groups. Not you the leader of them. This is intended so anyone could use them. I would use the material from the Star Wars d20 games as the ideas for the units. There are different Jedi units for example like a Jedi Guardian as a warrior type and a Jedi Consular as a diplomat. But also outside of that is plenty more info for more types. Anyway I would think you could make a more lively space adventure by having the units for other uses then combat.
Well the whole principle of the idea is you step back from the movies and look at the Star Wars galaxy as Earth. Things happened over time and allowing you to choose alternate paths from what occurred in the movies.
I know people will say no not interested in many cases, but all I can say is look a Star Wars Knights of the Old Republic. It created something outside of time span of the Star Wars movies. And that is what I am trying to capture with this idea.
I will write more to explain when I have more time.