Some things I've been meaning to ask for a while:
1. Noticed that in late game I usually get offered poorer deals than earlier for cash (i.e. amount of influence that 1000 gp buys, not duration of influence) - is this the norm?
2. Sometimes the requests seem physically impossible. In current game my on-island neighbour CS is on a 1-tile wide isthmus with a lake in the middle, but asked for a road. If I tried to build a road (missing out the lake tile) would I find that the CS accepted that? Or would somehow the game provide a suspension bridge? Or is it as I suspect just a random quest that can't be fulfilled...
3. Is there a way to tell when I can next expect a military CS to gift a unit? (like mousing over some target or other).
4. Is the rule concerning proximity of cities different for CS proximity? At the end of my last game I had a mad settling frenzy (just messing about, game long since won) and found to my surprise that I could settle on an island 2 tiles from a CS - bug or legitimate mechanic?
thanks for any answers.
1. Noticed that in late game I usually get offered poorer deals than earlier for cash (i.e. amount of influence that 1000 gp buys, not duration of influence) - is this the norm?
2. Sometimes the requests seem physically impossible. In current game my on-island neighbour CS is on a 1-tile wide isthmus with a lake in the middle, but asked for a road. If I tried to build a road (missing out the lake tile) would I find that the CS accepted that? Or would somehow the game provide a suspension bridge? Or is it as I suspect just a random quest that can't be fulfilled...
3. Is there a way to tell when I can next expect a military CS to gift a unit? (like mousing over some target or other).
4. Is the rule concerning proximity of cities different for CS proximity? At the end of my last game I had a mad settling frenzy (just messing about, game long since won) and found to my surprise that I could settle on an island 2 tiles from a CS - bug or legitimate mechanic?
thanks for any answers.