nutnutwin
Chieftain
I have always wondered about the customization of game in the beginning. I already know(open for correction
) that erosive forces influence the elevation, native life form for fungus/mind worms(or just the fungus and indirectly the mind worms?). But what about cloud cover? Does it determine the waterfall or something? I started several map with respectively sparse and dense cloud but do not see big difference (I am no statisticist surely~)
BTW, how do you guys use those natural units (mind worms, isles of the deep so on) in late game? Their power(hit points) are just so low and whatever advantage given by fungus, Planet advantage, life cycle or so just can't compensate for the Quantum Chamber/Singularity Chamber. They just need no support in fungus so that you can produce unlimited of them?
Thank you.

BTW, how do you guys use those natural units (mind worms, isles of the deep so on) in late game? Their power(hit points) are just so low and whatever advantage given by fungus, Planet advantage, life cycle or so just can't compensate for the Quantum Chamber/Singularity Chamber. They just need no support in fungus so that you can produce unlimited of them?
Thank you.
