A few questions...

Flatlander Fox

Armed Cultural Consultant
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I've looked around a bit, and haven't been able to find the answers to these particular questions:

How do I make quarterly turns (Spring, Summer, Fall, Winter)?

At the beginning of most scenarios, there is usually a slick presentation (picture, music, and text)...

I have tried using the events editor within the game, and it doesn't really work (Or I can't make it work;))

These are the only questions I have at press time, but more are sure to follow...;)

Thanks in advance to those who answer!
 
Why, are you making a scenario?

I think you have to make a text file to make the presenation, but I don't know how to get seasons. I do know how to get months, if you want to know.
 
But -3 or -4 doesn't work... It just goes through the months, as if it were still set at -12...

Could it be something with the rules.txt???

I have made a text file for the beginning of my scenario, but it wouldn't work! Even after I copied an entire message from another scenario, it still wouldn't work.

How do you get the spiffy pics at the beginning of the scenario?:)

I have looked high and low, and haven't seen this tip...
 
The text file needs to be saved as the same name as the scenario file (ie if the scenario is saved as vikings.scn then the text file must be saved as vikings.txt), and include the lines of code at the top and bottom of the text.

The introductory picture needs to be saved in a Civ 2 friendly .gif format, and named title.gif

Hope that helps :)
 
The closest you can come to having seasons is to change 'A.D.' in labels .txt to 'Quarters' and then start at turn 0 with a year increment of 1.

As for doing a custom title.gif that works - good luck to you. You might want to consider learning how to do that last after everything else is perfect.

Intro music comes from the scenario.loaded - play.wave command in the events file. (warning - this sometimes does not work for no reason).

Can you be ore specific on your events problem? Are you loading a x.sav file to do the changes and then saving as a x.scn to prevent turn increment?
 
Well, if you set the turn increment to three months it should right about fit with the seasons of one year. Then go into the labels.txt and change the appropriate months (which will always be the same, since 12 is dividable with 3), to spring, summer, autumn, winter. Same goes for half-yearly turns etc.

This should work in the theory. I haven't tested it yet myself.
 
Originally posted by Morten Blaabjerg
Well, if you set the turn increment to three months it should right about fit with the seasons of one year. Then go into the labels.txt and change the appropriate months (which will always be the same, since 12 is dividable with 3), to spring, summer, autumn, winter. Same goes for half-yearly turns etc.

This should work in the theory. I haven't tested it yet myself.

good idea. I forgot the names of the months were also changeable in the labels.txt. But you are skipping three years at a time so the months will not even be displayed. (he already tried a turn interval of -3 which he said was equivalent to -12)
 
I'm not too experienced with this stuff, but how do I get a SEPARATE rules.txt in the scenario folder? (Primitive words I know, but I hope you catch my drift)

I am terrified of changing something, then not being able to change it back!!!

Also, I have tried the Imperialism.txt, and it doesn't play when I start the scenario...

All it tells me is the name, the tech paradigm and the turns length (which is also screwed up)

Hey, thanks for all of your help so far.
As for the .gif, maybe I'll wait, if it is a hard thing to do, perhaps I'll let it lie.
 
I'm not too experienced with this stuff, but how do I get a SEPARATE rules.txt in the scenario folder? (Primitive words I know, but I hope you catch my drift)

Anytime you're playing a game, if you toggle scenario mode you will be asked for a scenario name. Then a scenario folder (not THE folder called scenario) will then be created for you in that name. When you activate any of the editors like unit, research tree or city improvement and make a change, the new rules.txt will automatically be created for you.

Also, I have tried the Imperialism.txt, and it doesn't play when I start the scenario...

once again, the name of the x.txt must be the same as your scenario's folder and scenario name.
 
Imperialism.scn is the name of my scenario... And it didn't work with imperialism.txt. I even copied everything down (the little arrows and such)

Also, I MEANT label.txt not rules.txt. Unfortunately, I didn't express myself correctly:(. Can I put a labels.txt in my scen. JUST for my scenario?


Just a sidenote, where do I give credit to unit authors and such? (Readme?)

And finally, how do you kill those annoying cities that you accidently build (and then discover are not set quite right!)?

I would use another civ unit, but I hate it when my units run amok!!!
 
Fox, its time you paid a visit to the reference section and download Leon Marricks "Advanced Guide to Scenario Design" -this document will tell you all you need to know, and don't be put off by the title. Its a good read, and filled with all the information that you ask for, and a little more.

Now, your questions.

Yes, you can put basically all the .gif and .txt files you need in your scenario directory (civ2/scenario/imperialism in your case). Simply right click, copy, and paste as copy from your civ2 folder to your scen-folder. Then you can do all the editing in the scen-folder.

There are some exceptions to this, like the .dll files which will have to be in the main folder (these are the files containing the nuke eksplosion and leader pictures etc.), and a few other files, that are not normally altered. In far most cases, you'll do with copies of rules.txt, labels.txt, cities.txt, units.gif, terrain1+2.gif, cities.gif, and the .scn files along with the introductory txt. If you want to alter the sound, simply make a sound folder in your "imperialism" folder following the same procedure as above.

NOTE : you do not need to put unaltered files in your scen directory. If Civ2 cannot find the files here, it will simply use those in the root directory.

In order to make the .txt file work, make sure it is written in the right format. Then load in your savegame and save as scenario, with the same name. Quit civ, and start it again, then load your scenario. If it still doesn't work, there must be something wrong with the formatting of your text.

When you're finished with the scenario, it is custom to write a readme with information about the scenario, who made it, how to play it, how to install, who to contact. You can include credits for "borrowed" artwork or other things in this file.

Cities that are built by accident... It is a little awkward, but simple enough. And there is no easier way :

Reduce the city to size 1 (and NOT size zero). Press ctrl+c with the cursor on the city spot and a menu pops up. Select change size, and write 1 in the spot. Now press ctrl+d still with the cursor on the city spot, to kill all units in the city, if any. Then create an enemy units outside the city gates, using shift+f1 and the "foreign" button. Select human player from the cheat menu, and choose that tribe you just created a unit for. Select the unit. Conquer the city, which will be reduced to rubble in the process. Destroy (Ctrl+d) the unit you just moved. The city is gone.

In order for this trick to work, remember to select "Always wait at end of turn" from the game options menu when you design your scenario. Otherwise you WILL have units running amok, and it'll be impossible to concentrate on anything. When you need to change players, use the cheat menu "select human player" and you won't have any trouble.
 
I already d-loaded it, and didn't get the ifo that I was looking for. So I asked (Last resort!)


I am really appreciative of your time on this, thank you very much.
 
Imperialism.scn is the name of my scenario... And it didn't work with imperialism.txt. I even copied everything down (the little arrows and such)

The only other possibility is that imperialism.txt and imperialism.scn do not reside with a folder called imperialism.

Just a sidenote, where do I give credit to unit authors and such? (Readme?)

Best not to remove the initials that people put with their units. If you use the shield placement editor, this will erase all the unit backgrounds with the initials. Its good practice to adjust the the shields by moving the blue dots manually.

And finally, how do you kill those annoying cities that you accidently build (and then discover are not set quite right!)?

As for wiping out cities, one other way is to try changing the terrain under the city (via the events not terrain editor). That should remove it without much ado.
 
Originally posted by Flatlander Fox
Just a sidenote, where do I give credit to unit authors and such? (Readme?)

If you're limited to the FW/MGE editors then it's considered perfectly acceptable to give credit in the readme. I usually add a small note to this effect at the bottom of all of my units.bmp files. In my opinion this is often a better system as initals alone give little clue to who created a unit.

And finally, how do you kill those annoying cities that you accidently build (and then discover are not set quite right!)?

In cheat mode you can disband cities the same way that you disband units (i.e. move the curser over the city in view mode, then hit Shift+D). This is an undocumented (and very handy) feature. :king:
 
Originally posted by Case
In cheat mode you can disband cities the same way that you disband units (i.e. move the curser over the city in view mode, then hit Shift+D). This is an undocumented (and very handy) feature. :king:

Now THAT is what I call a handy tip. I'll have to try that one out. :D

IT WORKS! :goodjob: :goodjob: AMAZING! Why hasn't anybody told me before? -It must be old habits from civ2 classic prevailing all around the block.. :king:
 
I am trying to give units to Civs after a tech discovery...

How do I give them more than one unit?

It seems that the events editor ignores my further instructions...

Can I only give one unit per tech?
 
WOW!!!

But say I want to give the British 3 Battleships after their discovery of Automobile. I have added the event(s) but only see one event there in the editor. (And one unit being created!)

Why can't I see them? Or is there something in the .txt files that will clue me that they are indeed there?

I never did get the Quarterly turn thing worked out, and even with the labels.txt modification it never took.

Most of the other problems I've had have been resolved though, and I am playtesting the game now.

Once finished, I will be happy for you to bash my creation!:D
 
Hey Patrick! Long time no see buddy.

NO Kidding...that is a great tip on the cities...I can't believe I didn't find out about this one earlier!

This is what I love about the scenario creation forum.

Flat, I suggest that you listen to these gents because they seem to have given some great advice so far, but I would like to tell that everything that is in your civ directory is aready on your CD (except for the work you have modified). If you mess up a file such as the game.txt, just reload. You should back up all the modified files you want to keep first and keep them zipped so they are ready to send off to say...oh...Civfanatics for posting.

If you don't have winzip you should be able to get it from
http://www.winzip.com

I wanted also to comment on the readme file. You should try to give everyone who has contributed both text and graphics credit in your scenario, especially if you have used someone else's scenario as a starting point. This is perfectly acceptable but you will want to credit them.


:crazyeyes

Good luck and hope to see scenario soon!
 
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