A few questions.

Kell Red

Chieftain
Joined
Sep 27, 2017
Messages
44
I have about 500+ hours in CIV4, nearly all of it in overhaul mods like Caveman2Cosmos and Realism Invictus. Have only about 80 hours in CIV5. Global happiness personally ruined the game for me. It also felt last stable. CIV4 could have maps as by as 200x120 with 24+ CIVs while CIV5 had a lower map limit (I think) and had a 22 CIV limit. Some things I did like was one unit per tile (makes positioning important), city states and how the cultural victory worked.
A few questions about CIV6.

1) What are the CIV# and map size limits?
2) Does it have any modding limitations compared to CIV4? CIV4 has these amazing mods that completely change the game such as Ryse and Fall, Final Frontier, and Fall From Heaven. I don't think I've seen such kinds of mods for CIV5 or CIV6.
3) I've heard the AI is very flawed and irrational. Is that still true? I play mainly single player so decent AI is very important to me.
 
I guess when we're talking about "the AI is very flawed and irrational" we're just not giving them enough bonus.

Civ 4 deity AIs receive much better bonus than Civ6, they basically pay 40% on production and 70% on scientific research, and this decays by 5% per era, making them increasingly stronger as time goes by. They also receive bonus in maintenance, tech trade, etc. In Civ6 they only receive some extra settlers and warriors at the beginning, and that's all. The bonuses afterward are very limited.

If you give Civ6 AI enough bonus I guess they'll just not be that flawed and irrational, at least not seemed to be that.

Still, things like trade bugs shall be fixed.
 
Last edited:
Actually, I meant their decision making. The CIVs have agendas ie China wants to have the most Wonders built. So if you have more wonders than they do they will naturally dislike you, which make sense. But you can be ahead of them in technology, have an army twice their size, and be across the map and they will still declare war on you, winch does not make sense.
 
Last edited:
Back
Top Bottom