Civ 6 vs. Civ 5 in regards to future 7

I don’t think 1UPT is comparable to Civ swapping and having your units deleted every ~100 turns because the game says so

1UPT is a refinement of existing mechanics.

Comparable would be if they decided to get rid of units entirely and the winner of a war is decided by who has a higher production score over the course of a war
Civ swapping is a big deal. Getting a new name, a new set of uniques (units/buildings/improvements), and a new sub-tree for civics is a big change.

1UPT changed everything about how the player moves their units around the land portions of the map. Embarking units changed everything about how units move across open water. 1UPT dramatically changed how the AI pathfinding algorithms worked. It was/is a big deal.

But I need to add a clarification: Civ7 doesn't delete all your units. The vast majority of my units from Antiquity survive to Exploration, upgraded. The vast majority of my units from Exploration survive to Modern, upgraded. I'm irritated that I have to search for them, because they're not where I left them. But they aren't deleted.
 
Civ swapping is a big deal. Getting a new name, a new set of uniques (units/buildings/improvements), and a new sub-tree for civics is a big change.

1UPT changed everything about how the player moves their units around the land portions of the map. Embarking units changed everything about how units move across open water. 1UPT dramatically changed how the AI pathfinding algorithms worked. It was/is a big deal.

But I need to add a clarification: Civ7 doesn't delete all your units. The vast majority of my units from Antiquity survive to Exploration, upgraded. The vast majority of my units from Exploration survive to Modern, upgraded. I'm irritated that I have to search for them, because they're not where I left them. But they aren't deleted.
I’m not sure what you are doing differently but I not only lose a ton of units but I also lose the commanders they were packed into as well. My cities get demoted to towns. Relationships soft reset. Unit positions reset. Yield soft reset.

Just very anti-4x design
 
I’m not sure what you are doing differently but I not only lose a ton of units but I also lose the commanders they were packed into as well. My cities get demoted to towns. Relationships soft reset. Unit positions reset. Yield soft reset.

Just very anti-4x design
Wow, that is a big difference between our experiences.

A few more specifics, if it helps --
In Antiquity, I build 2 (maybe 3) army commanders. They survive, packed with infantry and cavalry. The settlement limit is usually 4-5, so each of my towns/cities has a ranged unit defending it; they usually survive. Yes, I've seen that my siege units don't survive. If I built a boat or two, the boats don't survive. In another thread, I read that 6 units survive which are not packed.
In Exploration, I add another 2 army commanders and usually 2 fleet commanders, one in each ocean. I expand up to (and past) the settlement limit with each one defended by a ranged unit. Again, my commanders always survive. Last night, I got a warning as the Exploration crisis started, to build more army commanders or I could lose 6 land units at the end of the age. I don't always prioritize the commander promotions that unlock the extra slots; I probably should. I've been picking the "buff this attacker" promotions while in the midst of a war, to make that war go better. I don't remember whether my siege survive or not, from past games.

Yes, cities in Antiquity get demoted to towns in Exploration, unless I got the correct golden age. Yes, cities in Exploration get demoted to towns. I regularly use the "switch my capital" to start Exploration with 2 cities, old capital and new captial. I usually start the age with enough cash/gold to promote a town that used to be a city back into a city; often I can re-promote 2. I like that I can choose a different specialization for towns in different ages. Farming towns (in Antiquity) might become relgious sites in Exploration, then hub town or factory town in Modern.

My relationships in Exploration have a huge influence from the state in the previous age; grumpy usually stays grumpy. Yes, units get moved around; I'm not a fan. The buildings all remain, but the non-ageless buildings lose nearly all of their adjacencies. By design, they are ripe for overbuilding.

I retain all of the map knowledge; the fog of war doesn't re-hide the tiles I have already seen. I retain all my settlements, roads, and tile improvements.
 
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