Neylian
Chieftain
- Joined
- Feb 17, 2018
- Messages
- 3
Good day developers of Civ VI, I'd like to share a few suggestions for the Game
Why there is no +1 when you are founding your FIRST CAPITAL city in a history record hall? We all can agree that it is a major event to establish first city and a beginning of civilization after all, maybe even +2 is reasonable and fare bonus. And yet history records note not such a momentous event
When you are founding a second and a third city is it also not a momentous event in civs history that should be celebrated at list with +1? History does celebrate when you build city in desert as an example and does a job of commemorating 6 cities to have yet naturally expected things as establishing capital and other at list 2-3 first cities commemorated not
Destroying babrabian camp gives too much "glorification" for being cleared, +2 and +1 in ancient times should suffice in my view. IF say barbarian camp would spawn some hero/general and that heroes goal would be to harass you and when you defeat that hero/general and clearing camp it's bound to, well then +3 I would understand
I wish there would be like +1 score for turning all cities on the continent to your religion Somewhat significant moment for the religious victory progression.
I don't dig luxury resources being limited to say 4 cities at all for the civ. When you play in abundance, you have many luxury resources yet you can't really make use of them at all, sure you can share with others but you still can share one that would bonus them anyway, the rest of them is just wasted and only contributed to yield on the map or to be cleared to give bonuses. You might say then it would be too good of a life with many luxury resources - but that's why I play on abundance setting I think there should be either a policy, building or trader or something else that DOES expand use of luxury resources for other cities and that luxury resource WOULD not be bound to only 4 cities for the whole civilization.
There is a policy Limitanei and it gives +2 loyalty, I think it needs to be buffed to 3 or 4 to be even considered a worthy policy over many others. You just have to invoke your adviser after all to help. Most of a distance loyalty penalty begins with -5 -10 any way - what is the use in +2 policy? I found not, takes precious policy slot after all. A little too weak I think this policy is. AND same goes for Praetorium policy (+3 or +4 way more appealing and useful than plain +2 that doesn't really change anything).
There is also a bug in my game where one of the civs declaring war upon itself, maybe it attempts to declare war up on other one but fail in the process and "redirected" upon itself lol. OR may be someone else declaring war but it shows a wrong message presenting false civs/city-states being at war.
That's all for now, thank you for your attention & best of all
Why there is no +1 when you are founding your FIRST CAPITAL city in a history record hall? We all can agree that it is a major event to establish first city and a beginning of civilization after all, maybe even +2 is reasonable and fare bonus. And yet history records note not such a momentous event
When you are founding a second and a third city is it also not a momentous event in civs history that should be celebrated at list with +1? History does celebrate when you build city in desert as an example and does a job of commemorating 6 cities to have yet naturally expected things as establishing capital and other at list 2-3 first cities commemorated not
Destroying babrabian camp gives too much "glorification" for being cleared, +2 and +1 in ancient times should suffice in my view. IF say barbarian camp would spawn some hero/general and that heroes goal would be to harass you and when you defeat that hero/general and clearing camp it's bound to, well then +3 I would understand
I wish there would be like +1 score for turning all cities on the continent to your religion Somewhat significant moment for the religious victory progression.
I don't dig luxury resources being limited to say 4 cities at all for the civ. When you play in abundance, you have many luxury resources yet you can't really make use of them at all, sure you can share with others but you still can share one that would bonus them anyway, the rest of them is just wasted and only contributed to yield on the map or to be cleared to give bonuses. You might say then it would be too good of a life with many luxury resources - but that's why I play on abundance setting I think there should be either a policy, building or trader or something else that DOES expand use of luxury resources for other cities and that luxury resource WOULD not be bound to only 4 cities for the whole civilization.
There is a policy Limitanei and it gives +2 loyalty, I think it needs to be buffed to 3 or 4 to be even considered a worthy policy over many others. You just have to invoke your adviser after all to help. Most of a distance loyalty penalty begins with -5 -10 any way - what is the use in +2 policy? I found not, takes precious policy slot after all. A little too weak I think this policy is. AND same goes for Praetorium policy (+3 or +4 way more appealing and useful than plain +2 that doesn't really change anything).
There is also a bug in my game where one of the civs declaring war upon itself, maybe it attempts to declare war up on other one but fail in the process and "redirected" upon itself lol. OR may be someone else declaring war but it shows a wrong message presenting false civs/city-states being at war.
That's all for now, thank you for your attention & best of all
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