a fun way to deal with the iroquios

mclericp

Warlord
Joined
Nov 28, 2013
Messages
244
well, when i invade the iroquios, i chop down all their forests outside their borders and in fact when i attack them, i make sure my workers stay in the background and chop the forests inside their borders.

THen i make a peace treaty and wallah, mr iroquios is no longer no. 1 economy.

in fact, i also clear all the forests near their borders so their potential settlement places are gone.

It worked actually, my units breezed through the invasion.
 
but we all know the only "legitimate" game is Pangaea map, on super-quick-ultra speed amirite?
 
but we all know the only "legitimate" game is Pangaea map, on super-quick-ultra speed amirite?

Nobody actually says that

Pangaea on quick speed is certainly harder, but most people play Standard because Quick isn't very fun and will usually mix up map types at least a little bit
 
well, when i invade the iroquios, i chop down all their forests outside their borders and in fact when i attack them, i make sure my workers stay in the background and chop the forests inside their borders.

THen i make a peace treaty and wallah, mr iroquios is no longer no. 1 economy.

in fact, i also clear all the forests near their borders so their potential settlement places are gone.

It worked actually, my units breezed through the invasion.

Fun, but not necessarily good strategy. A few things come to mind:

1) Worker economy. Nobody playing with any sort of efficiency has spare worker actions, generally, save for the time when they're already on an unstoppable victory run. Any time spent chopping is time not spent improving. If you have so many workers that you've got loads of spare worker actions in an early war, you probably should have been building units instead of workers, or expanding faster.
2) Losing workers. This approach will require you to have your lines of defence keep your workers protected as well, given they're so dangerously close to the front lines. The Iriquois can outflank you, move high speed through these forests, and capture your workers. Not that the AI is generally smart enough to do such things, of course.

Still, I like the sheer style of what you're saying. :) I have fond memories in Alpha Centauri multiplayer (as the Gaians) of wasting many turns turning my opponent's forests into fungi, "for the sake of Planet" but mostly just to thumb my nose at the players who spent ages planting efficient forest-cities.
 
That's a fun strategy.

Now find a way to mess him up if he's on another continent. :(

You could mount some atomic missiles on your atomic submarines and nuke him to hell. but that will probably be too late anyway as it probably also requires having satellite tech. On the other hand, it could stop him building the last spaceship parts in any of his cities. If there is no pop, there is no production... I did that once with the Inca on a another continent. Science and production really got a mayor impact and his 1 pop capital looked quite nice afterwards. And with no workers or military to clean up or defend, he will be in a pretty bad situation. :lol: I beat them to science although I was behind them before the attack.
 
Current game:

Random map = Archipelago

Iroquois: at the southern end of the map on a long, narrow island (more like small continent) with Byzantium, Ethiopia, and someone else, as well as near England.

Me (Russia): northern end of map almost directly north from Iroquois and the others. Second and third cities on islands next to the one with my capital, maybe three to four hexes away (north of capital's island, mind you).

Check diplomacy: (light red) they covet lands that you own.

...

... yeah, right... only because they covet the entire map!


Fun, but not necessarily good strategy. A few things come to mind:

1) Worker economy. Nobody playing with any sort of efficiency has spare worker actions, generally, save for the time when they're already on an unstoppable victory run. Any time spent chopping is time not spent improving. If you have so many workers that you've got loads of spare worker actions in an early war, you probably should have been building units instead of workers, or expanding faster.
2) Losing workers. This approach will require you to have your lines of defence keep your workers protected as well, given they're so dangerously close to the front lines. The Iriquois can outflank you, move high speed through these forests, and capture your workers. Not that the AI is generally smart enough to do such things, of course.

Both of these are normally not an issue because of taking so many workers during invasions.
 
Fun, but not necessarily good strategy. A few things come to mind:

1) Worker economy. Nobody playing with any sort of efficiency has spare worker actions, generally, save for the time when they're already on an unstoppable victory run. Any time spent chopping is time not spent improving. If you have so many workers that you've got loads of spare worker actions in an early war, you probably should have been building units instead of workers, or expanding faster.
2) Losing workers. This approach will require you to have your lines of defence keep your workers protected as well, given they're so dangerously close to the front lines. The Iriquois can outflank you, move high speed through these forests, and capture your workers. Not that the AI is generally smart enough to do such things, of course.

Still, I like the sheer style of what you're saying. :) I have fond memories in Alpha Centauri multiplayer (as the Gaians) of wasting many turns turning my opponent's forests into fungi, "for the sake of Planet" but mostly just to thumb my nose at the players who spent ages planting efficient forest-cities.

Who said anything about using your own workers? It adds mad style to use his own workers to clear all his forests. Suck it, Hiawatha!
 
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