I hope Civ 7 has a lot of visual attention to detail like Civ 6 and Civ 5 did

It's the same for Civ VI. You can hear all you described plus bells on holy sites and more.
Here’s another cool one I bet most folks have missed:

If you click your mouse over a Ski Resort and drag it back and forth a lot to shake the screen, you’ll create a “snowglobe” effect over the Ski Resort :)
 
To me, beautiful military units are more important than beautiful terrain and buildings.
Unfortunately, Civ 6 has the major problem of ugly graphics of military units compared to Civ 5.
I sincerely hope that Civ7 will improve the ridiculous "Nanuchka class corvettes are missile cruisers" and "B-52s are stealth bombers" situation.
Yeah, I would spent hours upon hours when I was a kid, painting Egyptian ancient units, Barbaric units (Barbaric derives from the root word BARBA, or affrication of ARBA, which means ALBA, or DAWN in English. Related to the Sea People by the greeks, as the people that worshipped the SUN, and spoke the ancient root languages. Later Roman adopted Barbara term for all civilisations not Greek or Roman or Egyptian, and it then stuck to vaguely define cultures from Africa, Northern Europe, Central Asian steppes, etc) barbaric units had a multiplicity of colours... Red capes, Circular shields, Oval shields, Rectangular, with all sorts of designs like Medusa heads, eyes, crosses, pelts of all animal kinds... Blue Mayans, Green Amazonians (dressed with leafs) Wood dresses (Africa)... So much joy painting those little plastic units... It would be a work of love to introduce a painting editor in the default game, where everyone could personalise its little tribal civ colours, dresses, and later coats of arms...

The most sad thing in Civ 6 were the city states... giving identical units everyone the same... that I really hope will end... I'd prefer no units at all from city states than have to look at Venetian and Genoves units looks the same as Mohenjo-Daro or Hong-Kong... Singapore...
 
Here’s another cool one I bet most folks have missed:

If you click your mouse over a Ski Resort and drag it back and forth a lot to shake the screen, you’ll create a “snowglobe” effect over the Ski Resort :)
In HK if you hover the mouse over a forest, all animals flees! Or if tap on water fishes re-group-- I loved that feat... If only civ / had more Ocean-deep sea life... underwater cities in a later age...
They completely missed that with the Apocalypse expansion, the rising seas... Underwater cities are certainly something that could came together if not before a Super Death Robot...
 
Underwater cities are certainly something that could came together if not before a Super Death Robot...

There's a reason we here in the Netherlands still use dikes.

Trust me, you do not want to deal with the hassle of making an air-tight dome, ensuring fresh air, dealing with feelings of claustrophobia, and so on and on and on.

Then again, super death robots are probably in the 'never' realm of feasibility themselves, so perhaps you're right after all.
 
Here’s another cool one I bet most folks have missed:

If you click your mouse over a Ski Resort and drag it back and forth a lot to shake the screen, you’ll create a “snowglobe” effect over the Ski Resort :)
Wow… and how the hey did you figure this one out ? you just try these things at random on the map ? 😳🤯
 
Wow… and how the hey did you figure this one out ? you just try these things at random on the map ? 😳🤯
I can’t take credit for independent discovery of that. I read it on forums and tried it :)

Maybe the first person to notice it was just dragging their cursor and happened on it by accident?
 
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