Figured it was a good time to walk through the various quests. I'll give me thoughts on which ones I think are fun and interesting, which ones are dull and I forget they exist. Aka less about pre balance and more the design of the quest itself. I'll use a simple scale:
A - This quest is very well designed, I really enjoy.
C - Solid quest, I use it, not my favorite but its good.
F - Either I think its badly designed or its so boring I forget it exists.
I'm probably missing some so help me fill in the gaps.
A - This quest is very well designed, I really enjoy.
C - Solid quest, I use it, not my favorite but its good.
F - Either I think its badly designed or its so boring I forget it exists.
- Acquire City X (A) - I think this one is just overtuned in terms of the XP (especially for multiple hits of this quest). But the city it chooses is usually reasonable, and the bonus makes even the peacenik in my want to throw hands.
- Acquire Resource X (C) - A nice generic quest that can encourage a bit of trading, but nothing fancy.
- Ally Both / Conquer one (A) - This one is interesting and is a really good bonus if you can pull it off, can definitely shake up some strats.
- Barbarian Camp (C) - Solid gives you good incentive to go out and kill whether your authority or not. My only beef is sometimes the camp are really far away, like impractically far.
- Barbarian Horde (A) - While sometimes I tear my hair out when this one hits, I think it does a good job of shaking up the game, create some immediate short term strategic changes you have to consider, which is always good in a strategy game.
- Build a road to CS X (C) - So on communitas with standard cities, this mission almost doesn't exist, it is so incredibly rare to see. I can literally go 15 games and not see it once. When it does come up its solid I like doing it.
- Build X buildings (C) - this one is highly variable. Sometimes its a low number and a decent building, and your in. Sometimes its 11 constabularies, and your like "riiiiiiiight". It is a fun one to time with a wonder build in the capital, you can often set up your satelitte cities to give your capital that key prod boost at a critical time.
- Building Wonder X (A) - Sometimes its a gimme, but often it lets me consider a wonder I wouldn't have planned for otherwise.
- Circumnavigate the globe (??) - This quest still exist? Its been so long since I've seen it I'm honesty not sure.
- Conduct Intel missions against Civ X (F) - This quest is fine conceptually....but with the spy system where it is at this needs to be 1 mission and 1 mission only....period no exceptions. Missions take way too long for this quest to require multiples of them. At 1 mission, this quest can be cool. At 2+....a waste of my time.
- Convert to my religion (C) - A very good quest early on, gives good incentive, encourages a different spread pattern then you might have considered. However, has really really poor scaling in the late game, like god aweful.
- Convert the most followers (A) - Can be a fun one making me push for conversions when I wasn't planning on it, with a benefit that is solid enough to really encourage the rush.
- Defeat Barbs invading their territory (F) - Snooze fest, its often just graffiti on my quest wall.
- Demand Tribute (F) - Mainly because tribute right now is god aweful, but yeah I very often forget this quest exists.
- Denounce Civ X (A) - Love this, the bonuses are meaty enough that I will consider denouncing someone I was not planning on denouncing, shaking up the diplomacy game.
- Diplomatic Missions more Effective (A) - Can often shake up a CS, creates a fun little mini-race, especially early on will make me consider expensive diplo units when normally they would be out of my price range.
- Explore Area X (F) - I find this one really impractical most of the time. It eitehr covers terrain I can't reach, the area is just too large, etc.
- Find Civ X (F) - I think this is both insanely OP, but also has an anti-synergy with exploration. Deity players often don't bother exploring the map so that they can milk this quest. That's a problem, as exploration is literally the first X in 4X.
- Get GP X (C) - Its rare I will truly pivot my GP to get this quest, but it does have a good benefit for GP focus.
- Get most Culture (C) - its somewhat competitive but often its just the culture leader gets more bonus, without too much you can do about it.
- Get most Techs (A) - Its one of the best races, as techs are concrete enough that you can pull shenanigans to squeak this out over your neighbors, even if you aren't the science master at the time.
- Get most Tourism per turn (F) - This isn't a quest....its just a benefit of being the tourism leader you get periodically. I can't remember a time I was able to win this quest when I wasn't already on top in tourism, tourism is just not flexible enough for that to work.
- Gift a CS Units (F) - The yields are just way too low and its just generic. Now that Send CS Unit X exists....I honestly feel this quest is obsolete.
- Liberate CS (C) - My problem with this one is sometimes the liberation is VERY far away, and its just too impractical to do, so a lot of the time I wind up ignoring this one.
- Send CS Unit X (A) - Probably my favorite quest in the game, I especially like that I get another use for my UUs (which are commonly requested). Its also not that it beefs up CS security, making them more fo a threat when wars start.
- Stage a Coup in CS X (A) - I think coups are now difficult enough that this has become a well balanced quest. The rewards are awesome but the work is difficult.
- This Cs is revolting against its master (?) - I actually have no clue how this quest works.
- Trade Route to CS X (C) - The bonuses could use a touch up especially later in the game, or maybe it should scale with your trade bonuses or something (this is a difficulty issue because higher difficulty ETRs tend to be a lot more lucrative). Sometimes its good, others I just can't justify giving up 30 turns worth of good trade yields, that's a LOOOOONG time in the early game.
- War with Civ X (A) - Another great one, really nice bonus, often makes it very tempting to war someone I wasn't planning to fight.
I'm probably missing some so help me fill in the gaps.
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