Since I can't find anything specific to the 3.10.14 version, I will just add my notes of that version here. I played two Marathon games with that, btw.
Version 3.10.14
- It seems like common sense that Markets should reduce unhappiness due to poverty by 1 at the very least. So, if you do that, maybe also increase poverty somehow?
- Can we make it so that I can toggle a thing in Diplomacy as non-negotiable? That would keep the AI from constantly bugging me about a deal I have zero interest in making?
- Need to increase the amount of Pathfinder/Scout costs to build, while also increasing the amount needed for improvement/upgrade. I’d also incorporate the Returning Fog mod – it makes a world of difference in exploration dynamics.
- If you invest in a building & then build a Wonder that gives you that building for free, can it give you your money & production back?
- Instead of City States asking for a unit of at least #XP (15XP, for example), how about scale the bonus based on the amount of XP given in the unit? For example, if a City State asks for a Spearman, you should logically get less if you give one with 15 XP verses giving a Spearman with 300 XP.
- Social Policies need to be greatly expanded, to the point where each one focuses on one specific thing. Trying to force two things into one path is rather annoying. For example, Great People + Great Capital, Great Infrastructure + Great Science, Great War + Great Expansion… all of those “Greats” should be separate, so that each game could be played to focus on the two actual things the player wants/needs in that particular game.
- It seems like some wonders should require “cannot be built in capital” otherwise there’s rarely any point to build outside the capital. Alternatively, have every wonder have 2 or 3 requirements that must be met.
- EUI – can the Religion Map use the same colors as the founding Civ’s colors – both of them, not just one color?
- Via diplomacy, it should be possible to tell another Civ “I welcome your missionaries & prophets,” so that they might prioritize your lands for conversion.
- The fact that negative income does nothing but reduce science is kinda ******ed. How about we reduce everything a small amount instead?
- The Pantheon “Goddess of Purity” gives a bonus to lakes & rivers. It seems like those should be separated into two different pantheons, because – at least on PerfectWorld mapscripts, those things rarely coincide.
- The Civilopedia seriously needs updating. It’s insanely out of date.