A korean Monarch game, need strategy help here.

dragomaster

Warlord
Joined
Nov 10, 2005
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I was temted to play as the koreans after reading Aelf's thread. In the begining I was left alone on the northen part of my continent. prity far away from my southern neighbour and there was a city spot with stone on a thiny landmas witch conected me and Hauyana witch i clamed. After this city I was in no real hurry to to grabe citys on the norhern part of the continent.

My capital had acces to marbel and the southern city to stone so i was in a good situation to get wonders built. so i built the pyramides and GL, I changed government to representation and later leagal civic to Bureaucracy. I founded Hinduism and Taoism built Angkor wat so i could get som monney when the greate prophet is born. My capitol don't produce many hammers but it will be a good SC. In a good position you think, I think so to, later though I saw how big the outher civs citys where and i only have two gold as happy resorce. :(

there is two religons on my continent beside my. Remses founded Chritianity and built the church of navity, spawned out missionaries made Hauyana christian. Monty is Confucianist.

Ramses however attacked me for no reason. I took an iland city from him as you can see norh west on the map below. I have one city Confucian, i can change to confucian state religon and attack Hauyana. and mybe get Monty to attack him during to. this could end with ramses attacking Monty and me take som goody citys from Hauyana. what do you think?

I have two more spots to build citys and nether is greate. I have construction and CS and need a biger army, its time to make one?

Her's the map
korean_map.JPG


The question is what i shod do now, build an army and attack Huayana, change religion to montys or reserch for liberalism witch i have a good chans on.

take a look an the saved game and say what you think.

http://forums.civfanatics.com/uploads/69073/David_AD-1240.CivWarlordsSave
 
I would say that Korea is best suited for spacerace victories. I can't open the save now because I'm at school, but I would suggest trying to get some friends and then get them to war with people you can't make friends. See uberfish's recent deity game thread for his excellent endgame.

Basically, crank science infrastructure and build defensive units (you are protective after all).
 
I'm in a position to make friend with anyone on my continent at the moment. I have'nt chosed state religon yet so the brother and sisters in fate is one way to astablish relations.
But what realy scares me is that outher civs have big citys and Huayana is starting to build his economy after the bad jungle start he had. so criple him with war and maybe take some of he's citys is anouther way to go. I realy need more happy faces, capture some resouses from him seams to be importent for future trades.
 
dragomaster,

I played your game with an admittedly fairly loose application towards a Cultural win (1921AD - so nothing too dazzling!). Completely peacefully, I worked the four religions (Christianity, Taoism, Hinduism, and Confucianism) around within the empire, and went about the '(a.) focus on technology, then (b.) focus on rush builds, and then (c.) focus on culture' approach.

Seoul got well ahead of Pusan and Pyongyang in terms of hitting Legendary status decades prior.

I founded two extra cities within your borders (one on the ice next to the Horses in the north, one near the Oasis in the central-eastern area) and flipped an Aztec city (south-western peninsula).

I didn't have tremendous luck with Great People either. I think I ended up with two Great Scientists and a Great Engineer all against the odds while chasing Great Artists.

Anyway, in case you're interested, here's the save one turn before Pyongyang goes Legendary and the game is won.
 
i'm happy for your reply Cam H. I thought nobudy was interested in this thred so i forgot about it. You diden't think about building the shrines with some prophets? the city spots is cint of nice, they ar exaktly the spots i was aiming for too so i'm maybe isn't sutch a poor player after all :)

where you not afraid that the outhers whod attack you along the way being so far behinde techwise?
 
Dragomaster: just started to play from your 1240 save, haven't played a turn yet. Major tech-trading has given me engineering, theology, music, optics and 900 gold to subsidise liberalism race; optics makes astronomy available so that's tempting for inter-continental trade. Got peace with Ramesses in return for Akhneton. I'm not as keen on wonders as you are so I've abandoned UoS and traded stone to Ramesses for 7gpt.
Looks good for war vs HC to expand territory then look at space race. Army needs developing / modernising soon coz a decent power rating is the best deterrent against war.
 
Pigswill, nice to see a diffrent player attitude to. this game can shorly be played in many different directions; best game ever realy.

however, you shodent have made pice with ramses, that town is quite nice, two fishes makes it a good gp farm. why keep him having it when he started the war and if it wasent for my boarder he whod never have got there in first place. he started the war so this shod be his price.

and stick with UoS, the faild atemt will give you some monney for reserch

If you want you can continue the this threed i'm interested to see were you go from this position.
 
Got up to 1350; picked up astronomy from liberalism; generally looking for peaceful development at the moment.
Reason for returning island to Ramesses is that while it had nice resources (two fish and sheep) it was vulnerable to counter-attack and costing quite a bit in upkeep (10gpt). Also the game was at a stage where getting side-tracked by a fairly meaningless war (most pride wars are fairly meaningless) risked falling behind with the added risk of getting dog-piled.
PS Already lost UoS, 200gp refund.
 
i'm happy for your reply Cam H. I thought nobudy was interested in this thred so i forgot about it.

Unfortunately I can only play on weekends. I'm usually pleased to look at reasonably regulation games from Noble-Monarch to lend a hand if life allows, but my computer is now struggling to cope with Large+ maps.

I'm happy that you're happy! :)

You diden't think about building the shrines with some prophets?

Responding in two parts;

Victory Type

With your good relationship with the Incas, I felt confident that the Buddhist vs. Christian tension would probably keep the others tied up. We would suffer some 'you have traded with our enemy' negative modifiers, but I felt that we had enough Health and Strategic resources available to play the passive trader. You had a good technology position, so we could strengthen our relationships with most tribes after the Liberalism slingshot. Lack of happiness resources, while unfortunate, would be accommodated for with Theatres and the Culture slider.

So - all's looking good for a Cultural win. Four religions imho is 'just' sufficient, and while it's difficult to chase a Cultural win so late in the game given that it wasn't your focus from the outset, I felt it was still 'do-able'.

Shrines

With Culture in mind, I chased Great Artists.

Our founded religions were not that well spread to warrant a massive push towards popping a Great Prophet over a Great Artist, but with Angkor Wat it was tempting nonetheless. In terms of spreading the religions into other nations, I felt that we really didn't have the time to spend, as instead concentrated on internal religious spread, Temples, Monasteries, and Cathedrals.

where you not afraid that the outhers whod attack you along the way being so far behinde techwise?

It's always a risk with this type of victory pursuit, and it's really a case of maintaining decent enough relations with everyone. I traded away technology pretty freely after Liberalism (and beforehand to strike a peace deal with Ramesses). Huayna Capac was 'Pleased' or 'Friendly' throughout the whole game, and having a neighbour like that makes life a lot easier.

With the Protective Trait + Barracks, you could pop City Garrison II - Drill I Grenadiers for your cities. I initially aimed to put three or four in every coastal, but things were humming along so well that not even that was required.

The one thing that put me somewhat on edge was that I needed the Health resources from Mansa, and nobody likes Mansa much ... I kept trading with him, and every turn I had to reject Montezuma or Shaka or someone else asking me to cancel my Mali deals or joining them in a war against Mansa Musa. I was hoping to 'have my cake' (Health resources) and 'eat it too' (not alienate the other tribes too much).

Anyway, if you're unfamiliar with Cultural wins, hopefully my submitted game might give you some insight on some of the steps towards this victory type - although hardly a spectacular example! ~ there were three very :smoke: moves which I'd rather not go into (although one was letting Seoul get so far out of whack with the other two in terms of total culture).
 
Carried on playing shadow, now up to 1625.
Spoiler :
Started off with peaceful teching and exploration. Explored other continent, made friends with Brennus, Shaka, Mehmed and Tokugawa by simple trick of gifting each of them liberalism and avoiding all trades with their mutual enemy Mansa. Circumnavigation 1390. Teched towards stel for cannon then alied with Monte vs HC. War with HC from 1490 to 1595; captured five inca cities including macchu picchu and cuzco, razed one naff city, established new city in jungles east of cuzco. During this I teched to democracy then rifling. Joined in a faux war v Mansa with Shaka and Mehmed for diplo points. Established hindu shrine in 1535, waiting for a GE in 10 turns. Now first for GNP, second in land, hammers,food. Still in sixth for military which ain't so good. Amost caught up in tech and should ovetake once inca cities come on line properly. Possible victories include diplo (Ramesses is top in pop and generally detested) and space.

Save:http://forums.civfanatics.com/uploads/90414/David_AD-1625.CivWarlordsSave
 
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