Ringo Kid
Prince
- Joined
- Oct 20, 2004
- Messages
- 536
The attached screenshot is an example of how to make a "leader factory" in C3C.
The "recipe" in this case is to build a city surrounded by mountains (Newcastle), and behind that city an undefended city (Reading) built in such a position that the AI must send troops past the fortifications to reach the undefended town.
The AI loves to send its attackers to an empty city, so we have that there for bait. Also the silk luxury adds more bait to the trap, as the AI wants to pillage it. Ideally a worker should cut down that forest on the silk square because that would reduce the defensive value of the square for the AI, and the worker himself would be bait.
There is a roaded fort adjacent to Newcastle so the artillery, cannon or catapult can bombard enemy troops on any of the mountains or hills as they try to reach Reading. Note that the AI must cross two mountain or hill squares by any route to reach his objective, so you have two or three chances to redline him with the bombardment.
In Reading there are a number of Elite cavalry waiting to create leaders by killing the redlined enemy, and freshly arrived Veterans trying to earn promotion to Elite by doing the same. Once the Elites have created a leader, you use the leader to build an army, and then fill that army with Elite and or Veteran troops as your game situtation requires.
If your map doesnt have mountains or hills where you need them, any terrain that slows down the enemy (swamp,forest) will have the same effect, but you may need to add more defenders if the fortress or city itself is on weak defensive terrain. Its a good idea to build a cultural building to extend your border around the fortress city, as that also slows down the attackers giving you more turns in which to bombard them.
The "recipe" in this case is to build a city surrounded by mountains (Newcastle), and behind that city an undefended city (Reading) built in such a position that the AI must send troops past the fortifications to reach the undefended town.
The AI loves to send its attackers to an empty city, so we have that there for bait. Also the silk luxury adds more bait to the trap, as the AI wants to pillage it. Ideally a worker should cut down that forest on the silk square because that would reduce the defensive value of the square for the AI, and the worker himself would be bait.
There is a roaded fort adjacent to Newcastle so the artillery, cannon or catapult can bombard enemy troops on any of the mountains or hills as they try to reach Reading. Note that the AI must cross two mountain or hill squares by any route to reach his objective, so you have two or three chances to redline him with the bombardment.
In Reading there are a number of Elite cavalry waiting to create leaders by killing the redlined enemy, and freshly arrived Veterans trying to earn promotion to Elite by doing the same. Once the Elites have created a leader, you use the leader to build an army, and then fill that army with Elite and or Veteran troops as your game situtation requires.
If your map doesnt have mountains or hills where you need them, any terrain that slows down the enemy (swamp,forest) will have the same effect, but you may need to add more defenders if the fortress or city itself is on weak defensive terrain. Its a good idea to build a cultural building to extend your border around the fortress city, as that also slows down the attackers giving you more turns in which to bombard them.