Factory Resourced feel weak

If anything it is - again - a UI problem. The “factory slot” you see is merely a spotlight to show you which resource you can cram into your city.
Is the factory slot even a distinct slot? I always just put the resources into the city slots, and it shows what type of resource is slotted. They 100% do count, as evidenced by getting 40+ points per turn.
 
Is the factory slot even a distinct slot? I always just put the resources into the city slots, and it shows what type of resource is slotted. They 100% do count, as evidenced by getting 40+ points per turn.
It’s not. Hence why I call it just a “spotlight”.

A factory does add one resource slot, but it’s the same type of slot as the regular ones.
 
How? There is only one slot. Unintended bug?? Thought I tried but only 1 per town.
No. You can have 1 type of resource per town. So if you have 8 fish, make a fish factory in a town with 8 slots and equip tjrm all. The one you equip takes up a regular space. The factory slot in the side is just to show you what resource that city is dedicated to. 1 resource a city when you have 10 copies would be terrible design and make getting to 500 take forever.
 
No. You can have 1 type of resource per town. So if you have 8 fish, make a fish factory in a town with 8 slots and equip tjrm all. The one you equip takes up a regular space. The factory slot in the side is just to show you what resource that city is dedicated to. 1 resource a city when you have 10 copies would be terrible design and make getting to 500 take forever.
Sounds good. When I slotted only one per town, I didn't think economic victory was too slow but it was slightly annoying to do so much manual allocation reopening the window for every resource looking for factory. Also building too many factories : P It's better than I thought.
 
Now I’m thinking economic victory is so fast when playing for it (expanding or trading for 40+ factory resources) that it dooms factory resources to feel least impactful in many games when you have the most of them. Since you just click next turn to victory.

They sure boost science and culture visibly, directly and through growing more specialists, so I guess they help shrink more gameplay into fewer turns. In those 25-30 turns I suppose you could have an entire world war (or two) trying to unseat each other victory contender.

Edit: distracted myself, what I was going to add was this might be one way a fourth age could shine, is letting factory benefits last longer and have more of an impact. However, keeping the game interesting into a fourth seems so far beyond reach.
 
Yeah, Era 3 needs to lean more into World War territory. The AI takes too long to get an ideology, I kinda helped them by making the path into them way more cheaper than the rest of the options.
 
Except when there is a bug and their effect is only City-wide (I'm looking at you, disappointing Coffee!)
I finally got to modern age and tried to make some tests with coffee.

I didn't see any meaningful difference between a city with coffee and a city without coffee. Unfortunately using only the turn counter on city building view doesn't allow me to make any meaningful test since I wasn't able to understand how it updates. I'm afraid I won't bother with any testing on production bonuses until we'll be able to see the exact production progression on each item like we had on civ 6.
 
I've yet to see any tangible results of adding a factory resource, but the points for the economic victory is the main point to them I guess.
 
I've yet to see any tangible results of adding a factory resource, but the points for the economic victory is the main point to them I guess.
Try loading up all your factory cities with Fish. Your populations will all skyrocket. It’s amazing.
 
Unfortunately using only the turn counter on city building view doesn't allow me to make any meaningful test since I wasn't able to understand how it updates.
I test with a high cost thing like a Wonder, then usually add a Scout to the queue, push it to the start of the queue, quit the City menu, get back to it, remove the Scout... this kind of thinsg to make sure the timers update themselves.
 
When you say all your cities, wouldn't you just want to load up a single factory with the fish?
Well, if you get enough fish, it won’t fit in just one city, since we don’t have any camels in the modern era we’re fairly limited to how many fish we can dump into a single city. In my last game, I ended up loading up as much fish as I could get and maxed out multiple factories with fish and then used tea (which boosts science) and chocolate (happiness IIRC) for the other factories.
 
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