Factory Resourced feel weak

They do apply empire-wide as far as I know. Or only some? I'm sure of cotton, at least, and I assumed for the others.
Does that include bonuses like improving unit production? I assumed that was tied to the specific city, which really limited where I could put them! I ended up putting culture resources in my capital, and choosing a high production/low tiles available city for unit production. And made using factories in towns seem a bit pointless as only the growth ones felt useful. If they are empire wide that definitely changes my approach!
 
To me, the main issue with factory resources (bugs aside) is that they rocket you to the endgame sooo fast. I would like to have more time to actually feel the effects. But if you expand properly in antiquity/exploration ages then you have plenty of resources to win the game in under 50 turns in modern. The progress meter for economic victory should be way longer, like 3X or something.
 
To me, the main issue with factory resources (bugs aside) is that they rocket you to the endgame sooo fast. I would like to have more time to actually feel the effects. But if you expand properly in antiquity/exploration ages then you have plenty of resources to win the game in under 50 turns in modern. The progress meter for economic victory should be way longer, like 3X or something.
When I got my economic victory (under 60 turns or so), I was surprised that the world bank costs were so low, despite being in 2 wars and having hostile relations with 3 other AI. I had thought it would take 1000s of gold and 100s of influence, but seems to be like 10% of that. Perhaps because in had a lot of economic legacy points from earlier eras? If so, I think the effect is too strong, especially since the access to resources that earns legacy points in earlier eras already makes it faster to get 500 factory points.

I was playing as Prussia, who have a civic where trade routes can be created/sustained in war, which made it faster. I think 60 turns is a plenty long modern era, given how much there is to do on every turn, and a reasonable time given I had access to half the resources on the map through settlements and trade.

Still, I’d like to see production/science boosts have as big an effect as fish, and a key part of getting to science victory.

I’d also like to see unit upgrades (and new units) be more expensive, especially in modern, to require industrialization to field a modern army (and add a resource to reduce upgrade costs).
 
I think they are good/great because they are empire wide yes. If you want to update your yields one trick I've been using that works almost always is clicking the top left bar where the yields are, in the tables that are shown then the yields should be updated. They do seem to be good enough to be worth trying to slot even when not necessarily going for economic victory which is ofc ideal.

I was also surprised by low cost of world banker action on my economic victory. The first one was a little bit pricy then really cheap? I'm not sure, maybe due to earlier bonuses and the opponents having some weakness to it. Anyway overall the mechanic is pretty cool already, want to see more of what it's like on highest difficulty.
Oh the weirdest part of factories for me is how the railroads, sometimes seem to go underwater a bit and raise from the sea in some instances lol that'll prob be fixed later.
 
To me, the main issue with factory resources (bugs aside) is that they rocket you to the endgame sooo fast. I would like to have more time to actually feel the effects. But if you expand properly in antiquity/exploration ages then you have plenty of resources to win the game in under 50 turns in modern. The progress meter for economic victory should be way longer, like 3X or something.

Yeah both culture and economic victories seem to be very quick depending on how you set yourself up in the previous ages. Culture can be insansely quick, but is also more affected by RNG and the level of the AI.

When I got my economic victory (under 60 turns or so), I was surprised that the world bank costs were so low, despite being in 2 wars and having hostile relations with 3 other AI. I had thought it would take 1000s of gold and 100s of influence, but seems to be like 10% of that. Perhaps because in had a lot of economic legacy points from earlier eras? If so, I think the effect is too strong, especially since the access to resources that earns legacy points in earlier eras already makes it faster to get 500 factory points.

I think it was 3000 gold at most for someone I was hostile with.

They in general don't seem to have scaled for how much gold people could produce especially by the end of exploration and the modern age.

I played as the Mughals, and the wonder buying cost was like 4000 gold a wonder. Oddly cheap.
 
Yeah both culture and economic victories seem to be very quick depending on how you set yourself up in the previous ages. Culture can be insansely quick, but is also more affected by RNG and the level of the AI.



I think it was 3000 gold at most for someone I was hostile with.

They in general don't seem to have scaled for how much gold people could produce especially by the end of exploration and the modern age.

I played as the Mughals, and the wonder buying cost was like 4000 gold a wonder. Oddly cheap.
Maybe the wonder was about a 1000 production, I think all the buildings and units cost exactly 4 times as much in gold as they would in hammers.
 
Maybe the wonder was about a 1000 production, I think all the buildings and units cost exactly 4 times as much in gold as they would in hammers.

Yeah, and it's quite fine for production, as it's local and doesn't scale as hard. Money is really plentiful and global, on the other hand.
 
Yeah both culture and economic victories seem to be very quick depending on how you set yourself up in the previous ages. Culture can be insansely quick, but is also more affected by RNG and the level of the AI.



I think it was 3000 gold at most for someone I was hostile with.

They in general don't seem to have scaled for how much gold people could produce especially by the end of exploration and the modern age.

I played as the Mughals, and the wonder buying cost was like 4000 gold a wonder. Oddly cheap.
Yes, my first game (also as the Mughals) I won on culture because I could more than afford to buy the World Fair! World Bank has been easy too. I actually had a game where I sat on both, and played the many many extra turns for a space race win. I was frankly bored, but stubbornly pushed through, in the end.
 
But if you're not winning hard before modern, these aren't so easy are they? I'm waiting for dogo onsen fix to finish my game cause it just breaks the balance completely right now lol. Imagine getting 15 times the intended population bonus.
 
To me, the main issue with factory resources (bugs aside) is that they rocket you to the endgame sooo fast. I would like to have more time to actually feel the effects. But if you expand properly in antiquity/exploration ages then you have plenty of resources to win the game in under 50 turns in modern. The progress meter for economic victory should be way longer, like 3X or something.

It's already the slowest victory condition. The others need to be fixed first.
 
It's already the slowest victory condition. The others need to be fixed first.

Did you know that you can slot more than 1 factory resource in the same city? At first I thought it was only the factory slot, once I could slot 10 per city reaching 500 was a breeze.
 
It's already the slowest victory condition. The others need to be fixed first.
Fastest victory condition is Culture, but we have thread on it. Economic is second, you could quickly pile up a lot of resources in your cities. I haven't reach Science victory yet ever because those two come way, way faster. Even if I maximize science output, getting to railroads and factories would be much quicker.

Can't say about military, it depends on the political situation a lot. But it's the late one for me too.
 
Did you know that you can slot more than 1 factory resource in the same city? At first I thought it was only the factory slot, once I could slot 10 per city reaching 500 was a breeze.
How? There is only one slot. Unintended bug?? Thought I tried but only 1 per town.
 
It's already the slowest victory condition. The others need to be fixed first.
interesting. For me it has been the fastest pretty consistently. I mean culture can be faster, if you beeline it. But for me econ victory just happens naturally trying to grow up my empire.
 
How? There is only one slot. Unintended bug?? Thought I tried but only 1 per town.
As was mentioned by stealth_nsk, after putting a factory resource into the factory slot, one can then put more copies of the same factory resource into the town/city, like this:
Screenshot 2025-02-26 072850.png


In this arrangement, Wak Kab'Nal is generating 4 tycoon points per turn and Baak' is generating 5 tycoon points per turn.
 
Fastest victory condition is Culture, but we have thread on it. Economic is second, you could quickly pile up a lot of resources in your cities. I haven't reach Science victory yet ever because those two come way, way faster. Even if I maximize science output, getting to railroads and factories would be much quicker.

Can't say about military, it depends on the political situation a lot. But it's the late one for me too.

As was mentioned by stealth_nsk, after putting a factory resource into the factory slot, one can then put more copies of the same factory resource into the town/city, like this:
View attachment 722210

In this arrangement, Wak Kab'Nal is generating 4 tycoon points per turn and Baak' is generating 5 tycoon points per turn.
Aah ok. I wonder if that's intended, why does the interface look like that. I won immortal game with economic victory, I thought it wasn't too too fast. Wondering now if the resources slotted in non factory slots matter for getting points towards victory each turn or not.
Now I am wondering also if the ones you slot in the regular slots also give a empire wide bonus, or only the factory slot. Oo Because that would be a way to balance it, and make the resources you have available already matter as soon as you have just 1 or a few factories which is early enough on the tech tree potentially.
 
Aah ok. I wonder if that's intended, why does the interface look like that. I won immortal game with economic victory, I thought it wasn't too too fast. Wondering now if the resources slotted in non factory slots matter for getting points towards victory each turn or not.
Now I am wondering also if the ones you slot in the regular slots also give an empire wide bonus, or only the factory slot. Oo Because that would be a way to balance it, and make the resources you have available already matter as soon as you have just 1 or a few factories which is early enough on the tech tree potentially.
Factory resources placed into any resource slot count for both legacy points and empire-wide effects. It is working as intended, and was showcased/explained as such in dev livestreams.

If anything it is - again - a UI problem. The “factory slot” you see is merely a spotlight to show you which resource you can cram into your city.
 
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