A List of Cities/Resources Which Were Left Out;

Wabango

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I find it incredibly odd that the following cities are not included in Civ5, while cities such as La Venta, Valletta and Kuala Lumpur are included. As well, the lack of a couple bonus/luxury resources is quite frustrating for me! :P

For cities;

Kiev - Founded in 482, one of the oldest cities in Eastern Europe.
Samarkand - Founded in ~700 BC, crucial city in Central Asia and hub of the Silk Road.
Ilé-Ife - Founded in 600 BC, one of the first cities of West Africa.
Bulawayo - Founded by Shaka, leader of the Zulu nation.
Byblos (Gebal) - Founded in ~5000 BC, Capital of the Phoenicia/important Crusader State.

To a lesser extent;

Taipei - Founded in 1709, important trade route location of the Orient.
Santo Dominigo/Havana - Founded in 1496/1515, important trade hubs for five decades.
Iqaluit - Founded in 1942, represents the entirety of the Inuit people.

As far as resources go;

Corn
Rice
Tobacco
Spices
Tea
Chocolate
Glass
Amber

Do people agree, disagree?
 
On the cities - I won't argue the merrit of your choices. I'll just say that you could make lists of every city of the real world that's not included and argue to death about it.

For the resources - Spice is a resource. For the rest, at some point the devs have to draw a line and say enough is enough. They added at least 4 resources in G&K (truffles, crabs, porcelain and jewelry). Honestly, I think the map has enough colorful stuff on it; anymore and it'll be crowded.;)
 
Adding more luxury resources is rather pointless, anyway. There are already enough to support giant maps.
 
Doh, not sure why I put Spice :\ I suppose you are right, the devs must of had a different outlook than I did.
 
Samarqand is one of the Mongolian cities in the game, and I've seen something like Biblios (can't remember the spelling I saw, or the civ, but i think it was Greece), and I think I've seen Taipei as a Siamese city, but not certain. Also vaguely remember seeing Kiev in a large Russian empire, but I'm very uncertain on that one.
 
There is an official, full city list somewhere on this site. I've seen it multiple times. Don't feel like digging it up though
 
Speaking of resources, I kinda wish the bonus resources offer more that they can be traded, otherwise they're pretty useless when not being part of the active city tiles. Like say, cow resource add 2 food.

Oh and might as well ask it here, if I trade away my only Marble, the boosted Wonder building effect still lingers? Will the Civ that I traded the Marble to gain the effect?
 
Speaking of resources, I kinda wish the bonus resources offer more that they can be traded, otherwise they're pretty useless when not being part of the active city tiles. Like say, cow resource add 2 food.

Oh and might as well ask it here, if I trade away my only Marble, the boosted Wonder building effect still lingers? Will the Civ that I traded the Marble to gain the effect?

I agree with your first suggestion. It's kind of lame to have a resource sitting there providing nothing. Well, actually I think they provide a gold boost, or at least the sea resources do even when outside of a city's zone. But IDK

The second point: you should lose the boost when traded and the guy you traded it to gets it.
 
Tested my faulty memory against your list, hobbs:

Byblos is actually an Egyptian city
Taipei is Chinese
Couldn't find Kiev...
 
Right on. Was anyone able to find the updated list? One with G&K and all of the DLCs? Some cities got moved to other lists. Honolulu moved from America to the Polynesians, for example. However, if you play as the Americans on a map w/o Polynesia, I think you can still found Honolulu.

In any case an updated list will have everything. Maybe even kiev:mischief:
 
Also Coffee.. as luxury resource...


Speaking of resources, I kinda wish the bonus resources offer more that they can be traded, otherwise they're pretty useless when not being part of the active city tiles. Like say, cow resource add 2 food.


They will provide more... with corporations... :p
 
I find it incredibly odd that the following cities are not included in Civ5, while cities such as La Venta, Valletta and Kuala Lumpur are included. As well, the lack of a couple bonus/luxury resources is quite frustrating for me! :P

For cities;

Kiev - Founded in 482, one of the oldest cities in Eastern Europe.
Samarkand - Founded in ~700 BC, crucial city in Central Asia and hub of the Silk Road.

Both of these were in past games - isn't Samarkand in the Mongol city list this time round? I've never been sure why Kiev was removed from the Russian city list, but it was several editions ago now.

Bulawayo - Founded by Shaka, leader of the Zulu nation.

Wrong founder (Bulawayo was founded in the 1840s, 20 years after Shaka's death, by the Matabele king Lobengula. Though as the Matabele are a Zulu-descended group, it would be a better choice of Zulu city than "Zimbabwe", the only Zulu city in past games named after an actual city, albeit one abandoned long before the Zulus arose, and in a different area) but it's a city worth including. Still, we had to wait for the expansion to receive such an obvious city-state as Zanzibar, so don't hold your breath for more African cities,

Byblos (Gebal) - Founded in ~5000 BC, Capital of the Phoenicia/important Crusader State.

Ife and Byblos are both very good choices (the absence of the latter is a little puzzling since two other Phoenician states - Tyre and Sidon - are represented).

EDIT: It should only be in the game as an Egyptian city if it comes into play puppetted... The Egyptians didn't found it or even occupy it.

I'd rather have more genuine city states and fewer capitals - get rid of Sydney, Rio and the rest (KL is just about permissible, since like other modern financial centres it acts almost as a city-state independent of the country it belongs to). Still, I'm thrilled they at least put Cahokia in.

To a lesser extent;

Taipei - Founded in 1709, important trade route location of the Orient.
Santo Dominigo/Havana - Founded in 1496/1515, important trade hubs for five decades.
Iqaluit - Founded in 1942, represents the entirety of the Inuit people.

I've suggested Havana before. Iqaluit has no particular claim to city-statehood simply by virtue of representing a single ethnic group - it's neither an island nation or a city-state of the sort that would warrant representation, and there aren't any civs it can obviously be given to.

As far as resources go;

Corn
Rice
Tobacco
Spices
Tea
Chocolate
Glass
Amber

Do people agree, disagree?

Spices are already in the game -at least, my cities will be disappointed if they aren't since they often demand them... They're the resource with the cinnamon stick icon. Rice makes sense, and you don't find other bonus resources in marshland - it was also in Civ V. Chocolate is a manufactured resource, so would need to be a CS luxury (like porcelain and jewellery). Still, there has to be a balance between too many luxuries (= too much potential happiness gain; with G&K the game has arguably reached that point) and representing important commodities. Corn (maize), for instance, wouldn't obviously do anything wheat doesn't. Amber is out of place in the list as not being among the world's great traded commodities (but then citrus and truffles are rather odd choices - crabs as a luxury too, come to that) - jade might be a better bet. I'd like to see coffee, personally.

Oh and might as well ask it here, if I trade away my only Marble, the boosted Wonder building effect still lingers? Will the Civ that I traded the Marble to gain the effect?

Marble is tied to the city that has it, not the civ. You still get the benefit in that city (it doesn't transfer to your other cities) if you trade it away, in the same way you still gain the incense benefit from a monastery if you trade away the incense, the forge benefit per iron tile if you use all your iron and so forth.

More resources should have extra benefits - at the very least the designers should have added buildings that benefit from the new resources in G&K, or expanded the existing ones to encompass new resources (at the moment, of the new resources only crabs gives any extra benefit - because a fishing boat is a fishing boat, and a sea resource is a sea resource) - perhaps some effect of teching to Electricity that increases either the gold or production from Copper?
 
Byblos... isn't that an Egyptian city?
 
Still, there has to be a balance between too many luxuries (= too much potential happiness gain; with G&K the game has arguably reached that point) and representing important commodities.

The map scripts select a subset of the available luxury resources to populate the map. Adding more luxury resources would create a larger set to choose from, but wouldn't increase the number of unique resources on a particular map. Your happiness would be unchanged!
 
I was definately wrong about some, But the Kiev and Byblos matter still sort of urks me
 
I've never understood why olives are always left out of the luxuries in Civ games. They're easily one of the most important commodities, in European history at least.
 
Glass might be a candidate for a new Mercantile City State resource.
 
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