I find it incredibly odd that the following cities are not included in Civ5, while cities such as La Venta, Valletta and Kuala Lumpur
are included. As well, the lack of a couple bonus/luxury resources is quite frustrating for me!
For cities;
Kiev - Founded in 482, one of the oldest cities in Eastern Europe.
Samarkand - Founded in ~700 BC, crucial city in Central Asia and hub of the Silk Road.
Both of these were in past games - isn't Samarkand in the Mongol city list this time round? I've never been sure why Kiev was removed from the Russian city list, but it was several editions ago now.
Bulawayo - Founded by Shaka, leader of the Zulu nation.
Wrong founder (Bulawayo was founded in the 1840s, 20 years after Shaka's death, by the Matabele king Lobengula. Though as the Matabele are a Zulu-descended group, it would be a better choice of Zulu city than "Zimbabwe", the only Zulu city in past games named after an actual city, albeit one abandoned long before the Zulus arose, and in a different area) but it's a city worth including. Still, we had to wait for the expansion to receive such an obvious city-state as Zanzibar, so don't hold your breath for more African cities,
Byblos (Gebal) - Founded in ~5000 BC, Capital of the Phoenicia/important Crusader State.
Ife and Byblos are both very good choices (the absence of the latter is a little puzzling since two other Phoenician states - Tyre and Sidon - are represented).
EDIT: It should only be in the game as an Egyptian city if it comes into play puppetted... The Egyptians didn't found it or even occupy it.
I'd rather have more genuine city states and fewer capitals - get rid of Sydney, Rio and the rest (KL is just about permissible, since like other modern financial centres it acts almost as a city-state independent of the country it belongs to). Still, I'm thrilled they at least put Cahokia in.
To a lesser extent;
Taipei - Founded in 1709, important trade route location of the Orient.
Santo Dominigo/Havana - Founded in 1496/1515, important trade hubs for five decades.
Iqaluit - Founded in 1942, represents the entirety of the Inuit people.
I've suggested Havana before. Iqaluit has no particular claim to city-statehood simply by virtue of representing a single ethnic group - it's neither an island nation or a city-state of the sort that would warrant representation, and there aren't any civs it can obviously be given to.
As far as resources go;
Corn
Rice
Tobacco
Spices
Tea
Chocolate
Glass
Amber
Do people agree, disagree?
Spices are already in the game -at least, my cities will be disappointed if they aren't since they often demand them... They're the resource with the cinnamon stick icon. Rice makes sense, and you don't find other bonus resources in marshland - it was also in Civ V. Chocolate is a manufactured resource, so would need to be a CS luxury (like porcelain and jewellery). Still, there has to be a balance between too many luxuries (= too much potential happiness gain; with G&K the game has arguably reached that point) and representing important commodities. Corn (maize), for instance, wouldn't obviously do anything wheat doesn't. Amber is out of place in the list as not being among the world's great traded commodities (but then citrus and truffles are rather odd choices - crabs as a luxury too, come to that) - jade might be a better bet. I'd like to see coffee, personally.
Oh and might as well ask it here, if I trade away my only Marble, the boosted Wonder building effect still lingers? Will the Civ that I traded the Marble to gain the effect?
Marble is tied to the city that has it, not the civ. You still get the benefit in that city (it doesn't transfer to your other cities) if you trade it away, in the same way you still gain the incense benefit from a monastery if you trade away the incense, the forge benefit per iron tile if you use all your iron and so forth.
More resources should have extra benefits - at the very least the designers should have added buildings that benefit from the new resources in G&K, or expanded the existing ones to encompass new resources (at the moment, of the new resources only crabs gives any extra benefit - because a fishing boat is a fishing boat, and a sea resource is a sea resource) - perhaps some effect of teching to Electricity that increases either the gold or production from Copper?