Unser Giftzwerg said:
Do you use Aristocracy regularly?
Anyway, I thought I read posts that said they've never used Aristocracy, which fits my experience, so I thought I'd give it a try.
There is no reason to build Farms right now.
Specialists!
Of course, that's just the 'flavorful' look at the matter. From a game performance point of view, this change and the Harbor change seems rather arbitrary. I don't see any glaring gameplay flaws corrected by either of these changes. They all seem potato/potahto to me. :shrug:
It's just creating extra synergy between that trait and strategies such as pop rushing or building a huge empire. While harbor and lighthouse may fit flavourwise, from a strategic point of view those traits may as well read "double production speed for courthouse + a random building". No synergy as far as I can see.
I just don't see why specialists should produce gold. Once again, FfH's economy needs cooling, not heating.
Would work too. Then Caste System should probably be toned down. Ideas?
Don't understand the gameplay need nor the "flavor" aspects of this change [to Fend for Themselves]???
I read a suggestion once on this forum to give that civic +1 XP, because at the moment it is never used. This fitted with my experience. Do you use fend for Themselves regularly though?
Now you can choose between Basic Care, or get +1 XP but suffer a diplomatic penalty with good civs. An interesting choice IMO.
Goblins begin with move 2 not Move 1. That's it.
I'd be fine with this, but Kael changed it to the current situation. What do other people think?
Endovior said:
The Agnosticism trait gives you +1 Happy in all cities, -1 per non-state religion.
A while ago someone had the idea to give the Grigori +1 happy in all cities per religion founded in the game, -1 per religion present.
This would:
1) create a gradually increasing bonus
2) give an incentive to keep your cities "clean"
I don't know how to implement this though.
Quetz said:
was hoping for more unit/civ balancing
I first wanted to know if there was any interest in such a thing before trying out more changes.
Anyway, I uploaded a new version with the Caravan unbuildable.
