a little help here?

dorkus_malorkus

Chieftain
Joined
Oct 1, 2002
Messages
20
Location
Memphis
I am rather new to Civ3. I have played a few games but never really got to finish one for various reasons (i.e. frustration). I can't seem to decide on a path to take and feel like I am just building a bunch of stuff that I may or may not need. Can someone take a look at my current game and give some suggestions? I have alot more units right now because I clicked on the wrong phrase in negotiations and pissed off Germany and then France decided to join them in attacking me. I have improved my culture a bit and flipped of couple cities to my side which was good, but I got boxed in early on and tried to expand rapidly but didn't acquire as much land as I had hoped. I also haven't really contacted the other civs too much but just replied to requested meetings. I feel like I should attack Germany but I think they will destroy me eventually. I wanted to align with France (they are now my friends) because my advisor tells me they were stabbed in the back by Bismarck but that wasn't an option in the negotiation screen. Anyway if you have suffered through this description (much longer than I anticipated), any pointers would be appreciated. I know everyone has their own play styles. Thanks!

http://www.civfanatics.net/uploads3/Caesar_of_the_Romans3,_1848_AD.SAV

Also...do most people automate their workers or micromanage all those guys!?
 
A pity I can't look into your game right now.
Micromanagement is of great importance. Automated workers do pretty stupid stuff...
You should tell us what level you're on, and what kind of map you have, how many cities, gpt, science and so on.
If you're on a lower level, I'd say you should out-research the AI and bash their heads with tanks.

Otherwise, you might have a problem:)
 
yeah, what level are you playing?
I'll download it tonight and check it.but so far, I can say not involve in wars if you're not sure of your army.
If they are annoyed and ask for money and worldmap, give it to them but meanwhile build a strong army, to make them pay!!!

PS.dont automate workers, they mess with everything
 
hi
i just took a quick look into your savegame and will try to offer you some advice :)

you are technologically behind most civs (Germany feels, you are equal, that should say enough ... ), and you are lacking money. try to improve your gold income and scientific output.

build marketplaces (and banks later on) in every city to increase your income and fund your scientific research on the long run. your city improvements and your military also need a lot of money thus a solid gold income base is important.
you also don't need a cathedral and colosseum in every size 4 city. build those improvements if you have problems with keeping your citizens happy.

don't irrigate grassland but build mines. your towns can not grow beyond size 12 (before you research and build hospitals), so irrigating grassland is a waste of time and ressources.

build harbors in your costal cities. you will get 2 food from every sea- and ocean square if you have a harbor in your city. the city of Neapolis has stopped growing as it's receiving its food from some irrigated desert squares. with a harbor it will grow further :)

as for a long term strategy ... you should really destroy Germany and eventually France as well. you have more units than both, but France has probably better units due to their scientific advance. so go for Germany first.
research militaric tradition to get cavalry before you go into war (or buy it from a civ). try to sign a right of passage with France in order to launch an assault on german territory and also try to sign a military pack or at least trade embargo against Germany with some of the civs that are surrunding you. simply try to make sure that England, France or Egypt won't support Germany, as this would probably be your end :)
if you finally attack Germany, make sure to cut of their strategic ressources. as far as i have seen, Germany has only on source of salpeter. deploy some troops there, destroy the roads to that source and take a city which is close by. then simply roll over their territory :)

hope that helps you somehow.
 
Yeah everyone wants to trade maps all the time even though nothing really changes...funny. I am playing chieftain with, I believe it was, a standard size map and random civs. Been awhile since the start of the game. Eight total civs so far and I believe that is all there are. Twelve cities and +4 gold. Science rate at 50% and magnetism in 2 turns. I have traded off a number of techs with other civs so far, although that's pretty much stopped now.

Also, does anyone use truetype fonts? I have been b/c it was recommeded but they are sometimes thick, funny-looking letters. Especially on the negotiations and advisor screens.

Thanks again!
 
If it's too late in your current game, try this in another..Always adjust the Science slider to do as much research as possible while staying balanced or having a gain of gold. If you have a ton of gold in your treasury, it's OK to research so much that you lose a few gold per turn. You probably never adjust your science slider and now you are behind in techs, right?
 
I am behind...I tried to adjust science AND keep gold on the positive side. Overly cautious I guess. I had so many problems with unhappy citizens in previous games that it is hard to find an overall balance. I hope to get to play some more today but may not. Still having a great time either way!

Should I sell off any improvments or get rid of units?
 
Do you have Writing? if u dont, u cant ally w/ other civs

[or was it Nationalism? whatever.]
 
Originally posted by Naval Freak
Do you have Writing? if u dont, u cant ally w/ other civs

[or was it Nationalism? whatever.]

Writing gives military alliance and right of passage.
Nationalism gives mutual protection pact and embargo.

Remember, you have to build an embassy with a civ before you can do any of those things. Click on the star by your capitol name.

re: unhappy citizens - try turning your city governor on to manage citizen moods in those larger, unhappy cities. It can be so frustrating trying to build those ungrateful wretches a cathedral when they keep rioting... :)

re: workers - micromanage them early on, but when you end up late game with a whole army of them, just automate.

Hope this helps.
 
Oh that's what it was! I don't have an embassy with them! This whole time I haven't invaded Germany because France had a little square between me and them. It is now 2008 and I have come a long way from where I was. Finally getting railroad. I thought I was never going to get coal. Some great tips that really helped me out! Especially the harbors, marketplaces (banks) and the micromanagement. Those workers were doing some odd things. I still don't have the ability to make much beyond infantry and cavalry. I was really far ahead in culture until I started trying to build units and advance in tech. Now I'm not much of either. I thought of trying to ramp up my culture and go for that but that's boring. I don't think I can conquer too much territory in 42 turns. We'll see. Your welcome to check it out...

http://www.civfanatics.net/uploads3/Caesar_of_the_Romans3,_2008_AD.SAV
 
I took a look at your latest game posted at 3:06. You are probably right that you can't make a major difference in 42 turns and by now you may have completed the game, but I do have some suggestions:

Your civ is vulnerable to attack because it is strung out along the coast of the continent and has no depth. Any invader will pick a vulnerable city in the middle of the coast and split your empire in two. You are then unable to send assistance to cities on either side of the split without crossing enemy territory. The biggest threat to you is Canterbury. It would not be difficult for England to invade and take any of your cities from Cumae to Veii\Lutetia. They are all poorly defended. For instance, Veii on has one Legionary and 2 Longbowman. The Longbowman would not last long because they only have one defensive hitpoint.

I would suggest you take advantage of the fact that you have Leonardo's Workshop and upgrade all of your defensive units to Infantry. You can go from Musketman to Infantry for only 30 gold. To upgrade just click on a unit in a city with barracks and hit U. If you want to upgrade all of your similar units at the same time, hit Shift-U.

You also have a lot of units in Ravenna and Pompeii and should try to spread them around more. You are in no position to attack because you have very few offensive units. The best attack unit in the Middle Ages is Cavalry. You have Military Tradition which allows you to build it but only have 3 units. You should also upgrade your Knights to Cavalry. Since you are now in the Industrial Ages the best attack unit is the tank. Many players delay attack until they get this unit. If you are first you can pick up lots of territory. I would not attack now if I were you because England probably has it. I usually go straight for Cavalry in the Middle Ages and Tanks in the Industrial Age. Once I get each of them, then I attack. After Tanks go for Synthetic Fibers to get Modern Armor, it is awesome.

You also have a number of techs and resources that you can trade with other civs.

I would suggest you go to the War Academy (Left sidebar on main page) and read some of the strategy articles. There are some terrifice players on this site (I don't consider myself in their company) and some of them have written great articles. Pay special attention to the two articles by cracker. They are a little deep but you can learn more from them than from any other article.

Good luck!!!!
 
When you get time browse the military academy here for some strategies from the early game to the late game to victory.

I know, I'll admit I've improved my game thanks to dedicated and helpful Civ Fanatics here at Civfanatics.com
 
Yeah, I got stomped in that game. I was crushed, driven before them and they heard the lamentations of my people :) But I have a better direction for my next game. I plan on reading some of those articles when I get some time. Thanks guys!!
 
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