DrewBledsoe
Veteran QB
Ok, settings Huge/Shuffle/Random Civ/Monarch/Marathon/Aggressive AI/No Cheating..I'm the Greeks..here's a snapshot of the world as I know it in the 15th century:-

Ok I'm not very advanced, but having just met Caeser from the rest of the world, this is still very winable..
THE POINT:- why I hope and pray the expansion fixes this, cos the AI just won't fight...its utterly and completely coded for its science fix..if you look at my world map, I've hardly had a break from war for my entire history, to get the land I have.
But even with a huge scientific advantage, the AI still virtually refuses to build troops..well thats not quite true..its so obsessed with science and / or GPs that lets say a typical prime land AI city..middle late game..20 squares 5 hill/ grasslands/ 4 water tiles/ 11 grasslands / 4 on river.
Most likely you'll find 16 cottage improvements...
Why?
Why has the AI been coded this way? I can understand if its just one commerce city out of say a dozen, but if the AI has a dozen cities like this they will all be the same.
So when you attack after the initial few spare troops counterattack, thats it..they have no way of producing any counterresponse, because they basically have no production (but masses of commerce).
The last war against the Germans, I had at best Swordsman, and Horse Archers against Knights, Longbowmen, Macemen and Crossbowmen...and I won hands down, beacuse once I withstood the initial counterstrike, that was it..8 pure commerce cities don't produce troops..so Germany has best part of a dozen techs on me (but won't trade any for peace..thats another thread though) and only 4 cities left...couple of hundred years to knock that tech lead back.
If a human had been playing Germany, I would have been completely game endingly destroyed in the last war, and by this I don't mean tactics, just the vastly superior army that Germany had the potential to build...but couldn't, cos the five hills that should have been mined were cottaged, as were the 4 river squares that should have been farmed to balance the mines, (that would have left 7 cottage tiles which is plenty), there's utterly no point in spamming cottages and therefore tech, if a motley army of neerdowells can come and knock your city down with ease.
My one hope from this post for any expansion, is that the AI can go cold tech turkey for a while, and actually learn to fight for land before its too late.

Ok I'm not very advanced, but having just met Caeser from the rest of the world, this is still very winable..
THE POINT:- why I hope and pray the expansion fixes this, cos the AI just won't fight...its utterly and completely coded for its science fix..if you look at my world map, I've hardly had a break from war for my entire history, to get the land I have.
But even with a huge scientific advantage, the AI still virtually refuses to build troops..well thats not quite true..its so obsessed with science and / or GPs that lets say a typical prime land AI city..middle late game..20 squares 5 hill/ grasslands/ 4 water tiles/ 11 grasslands / 4 on river.
Most likely you'll find 16 cottage improvements...
Why?
Why has the AI been coded this way? I can understand if its just one commerce city out of say a dozen, but if the AI has a dozen cities like this they will all be the same.
So when you attack after the initial few spare troops counterattack, thats it..they have no way of producing any counterresponse, because they basically have no production (but masses of commerce).
The last war against the Germans, I had at best Swordsman, and Horse Archers against Knights, Longbowmen, Macemen and Crossbowmen...and I won hands down, beacuse once I withstood the initial counterstrike, that was it..8 pure commerce cities don't produce troops..so Germany has best part of a dozen techs on me (but won't trade any for peace..thats another thread though) and only 4 cities left...couple of hundred years to knock that tech lead back.
If a human had been playing Germany, I would have been completely game endingly destroyed in the last war, and by this I don't mean tactics, just the vastly superior army that Germany had the potential to build...but couldn't, cos the five hills that should have been mined were cottaged, as were the 4 river squares that should have been farmed to balance the mines, (that would have left 7 cottage tiles which is plenty), there's utterly no point in spamming cottages and therefore tech, if a motley army of neerdowells can come and knock your city down with ease.
My one hope from this post for any expansion, is that the AI can go cold tech turkey for a while, and actually learn to fight for land before its too late.