there's a really stupid exploit that should be corrected next patch:
it usually takes 2-3 turns for me to caputre 1-3 cities after i DOW on someone. However, it always takes the computer 3 or more turns to rally his SOD to counter. (troop movements till mid game is only 6 tiles in 3 turns, later switching to 9)
the thing is that whenever the ai loses a city it always agrees for peace. so whenever i see a SOD coming my way to reclaim the city, and i know there's not a chance in hell i'll survive it, i just ask for peace having gained 1-3 cities, wait for 10 turns, and repeat.
the ai probably calculates "loss of cities" as a major defeat - enough that if he loses a single city, he agrees for peace instantly. however, this completely disregards the position and force of the troops in the field - the ai would have probably acted the same if he's #1 on soliders rank, and i'm last. (come to think of it, it's usually the case).
i play on immortal agg ai btw.
it usually takes 2-3 turns for me to caputre 1-3 cities after i DOW on someone. However, it always takes the computer 3 or more turns to rally his SOD to counter. (troop movements till mid game is only 6 tiles in 3 turns, later switching to 9)
the thing is that whenever the ai loses a city it always agrees for peace. so whenever i see a SOD coming my way to reclaim the city, and i know there's not a chance in hell i'll survive it, i just ask for peace having gained 1-3 cities, wait for 10 turns, and repeat.
the ai probably calculates "loss of cities" as a major defeat - enough that if he loses a single city, he agrees for peace instantly. however, this completely disregards the position and force of the troops in the field - the ai would have probably acted the same if he's #1 on soliders rank, and i'm last. (come to think of it, it's usually the case).
i play on immortal agg ai btw.