A New Dawn on Earth and the Space Adventure II

I only have one computer, I can't test by myself (not without doing a whole rigamarole with emulation, anyway - and does Steam even allow that?). I thought you meant that you had done tests with your notebook, not quoting someone else.

I done the tests with my notebook and my wife's notebook.

Honor system.
...
means we have rules that rely on our decision to obey all of them, in trust, even though we may often or always be unable to verify they are being followed. The term comes up when discussing a competitive game, because sadly, a game that can't automate its rules or at least expose all settings can never be legitimately run in tournament (for a prize), and not having tournaments is a big opportunity cost in fame for the game title.

We're playing a friendly round, though, so honor works fine, because the rule is at least well-defined. Every participant in our pbem will know exactly (that is, after we agree what it will be!) what the settings are and whether or not he or she is cheating, which there would be no reason to do.

Thank you for the informations!

Were you saying you wanted to disable battlefield promotions? I don't mind that, are there other opinions?
I think that the other options you mentioned, terrain damage and resource depletion, are on by default, so there's nothing to change.

I guess that terrain damage and resource depletion are not on by default on pbem games. At least, on my previous test these options worked in my notebook but not in my wife's notebook.
 
Do our local settings also get changed for the PBEM when we change them in singleplayer? Because if so what about people who regularly play Singleplayer with different options? I'm pretty sure they would forget to revert the settings for their turns pretty often, not to mention that it would be very tedious.
 
Do our local settings also get changed for the PBEM when we change them in singleplayer? Because if so what about people who regularly play Singleplayer with different options? I'm pretty sure they would forget to revert the settings for their turns pretty often, not to mention that it would be very tedious.


Hi Imp. Knoedel!

Are you referring to the xml files?
 
I'm referring to the settings in the BUG menu.
 
Do our local settings also get changed for the PBEM when we change them in singleplayer? Because if so what about people who regularly play Singleplayer with different options? I'm pretty sure they would forget to revert the settings for their turns pretty often, not to mention that it would be very tedious.

I hadn't thought of that. That's right. But it may be solveable with some scripting.

We need to test . I've made a game and changed some settings. Load the game and report the options in the Automate tab , the A New Dawn tab, and the RevolutionDCM tab. Then please enable Battlefield Promotions and send the save back.

The game provides an advisory that a certain xml and a certain ini file must be agreed upon. If that is all we need, plus not ticking certain boxes, there is an automation we can use to play without hassle.

(do you know what I have to do to remove my name from these damn things?)
 

Attachments

And you took note of the options tabs? Phylhom, I'm quite sure you need to read some messages more carefully.
 
And you took note of the options tabs? Phylhom, I'm quite sure you need to read some messages more carefully.

Hi Horseshoe_Hermi!

I have read carefully your post, as well as I do with all posts or messages sent to me.

I know I sent only the save, with no informations about it. Sorry for that! But I am travelling and I had to install the steam platform and the Civ IV with the mod in my friend's pc, only to play the turn, uninstalling everything, soon after that procedure.

I had no time to do anything more than that. Furthermore, my english is not so good. Each post or message I have to formulate the idea in my mind and translate it into English, write a text and review it. This sequence of actions takes me time! It is not so easy for a person with no English as a second language!:sad:

But, let's go, after to play a test single player game, and open your saved file, I realized that the options was the same of my SP game and not the options of your MP game.

In other words, it works, apparently, like warned by Imp. Knoedel. So, I think we have the following options:

1- Everyone starts a single player game with the options previously chosen by us and reopens the file of our game, each turn.

2- Who wants continue playing SP games, must duplicate the mod's folder and rename it with a different name. So, the MP games would be played with the mod "ROM-AND" and the SP games with the mod "(New Name)"

The two options would be played in honor system!

What do you think about that? Does anyone have any other ideas?
 
Something like the second one. If I understand correctly, BUG's CustomAssets install, if any of you use that, truly is unaltered gameplay so we don't need to worry for that.

If a duplicate mod of a different name works, it would really help since Civ IV will make you load a matching mod to the save file. That would require changing the toplevel config file, right? Telling the game what the mod's name is. But the mod folder IS 2 Gigabytes.

If everyone can handle 2 Gigabytes I want to do that and get started. Alternately I can write something to swap the .ini files in two clicks. I could write that for anyone actually who wants to play more than one of these ROM-AND games.

I really regret not knowing even one other language, an affliction which my linguistics courses tells me is an oddity that only people in North America experience. I can see that you did read the message, but I also must have prodded you as I did. Ongoing miscommunications cannot be allowed to persist, I had to investigate the missing information. We can continue to communicate respectfully, only I cannot compromise the need to extract certainty about things that are said, and, for a time until I know you specifically, assume nothing about things that are not said.
I hope that my commitment to understanding your meaning at all times will be a comfort of sorts. It is the only part of my personality that has been likeable.
 
Something like the second one. If I understand correctly, BUG's CustomAssets install, if any of you use that, truly is unaltered gameplay so we don't need to worry for that.

If a duplicate mod of a different name works, it would really help since Civ IV will make you load a matching mod to the save file. That would require changing the toplevel config file, right? Telling the game what the mod's name is. But the mod folder IS 2 Gigabytes.

If everyone can handle 2 Gigabytes I want to do that and get started. Alternately I can write something to swap the .ini files in two clicks. I could write that for anyone actually who wants to play more than one of these ROM-AND games.

I really regret not knowing even one other language, an affliction which my linguistics courses tells me is an oddity that only people in North America experience. I can see that you did read the message, but I also must have prodded you as I did. Ongoing miscommunications cannot be allowed to persist, I had to investigate the missing information. We can continue to communicate respectfully, only I cannot compromise the need to extract certainty about things that are said, and, for a time until I know you specifically, assume nothing about things that are not said.
I hope that my commitment to understanding your meaning at all times will be a comfort of sorts. It is the only part of my personality that has been likeable.

Hei Horseshoe_Hermi, do not take it so seriously!:D

I'm sorry for any unpleasantness! My poor English makes the discussion a little hard for me, sometimes. But I intend to push myself to learning the language, and I'm sure I'll learn a lot from all of you!:)
 
In other words, it works, apparently, like warned by Imp. Knoedel. So, I think we have the following options:

1- Everyone starts a single player game with the options previously chosen by us and reopens the file of our game, each turn.

2- Who wants continue playing SP games, must duplicate the mod's folder and rename it with a different name. So, the MP games would be played with the mod "ROM-AND" and the SP games with the mod "(New Name)"

I think #2 is the only way to go. These PBEM games take years, and a full mod like this being played until the end, with up to 10 players... that will take close to a decade. I don't think anyone can guarantee they won't play any single player games in this mod and not change the settings over the next 10 years!

Either way, I'm in, I can copy the mod over to differentiate single player use vs multiplayer use.
 

I think #2 is the only way to go. These PBEM games take years, and a full mod like this being played until the end, with up to 10 players... that will take close to a decade. I don't think anyone can guarantee they won't play any single player games in this mod and not change the settings over the next 10 years!

Either way, I'm in, I can copy the mod over to differentiate single player use vs multiplayer use.

Thank you Alvarez and Nighthawk! I am very excited to start as soon as possible our game! I have a lot of ideas to make our game the most interesting possible!
 
Awesomeface.jpg

So about the original question, will we play with Defender Withdraw and Terrain Damage and Resource Depletion and without Battlefield Promotions?

I really hope the language from ROM-AND about chance-based depletion is just imprecise. Even a 0.001% chance of a petrol reserve going poof after 1 turn is not ... credible.
 
Awesomeface.jpg

So about the original question, will we play with Defender Withdraw and Terrain Damage and Resource Depletion and without Battlefield Promotions?

I really hope the language from ROM-AND about chance-based depletion is just imprecise. Even a 0.001% chance of a petrol reserve going poof after 1 turn is not ... credible.

Hi Horseshoe_Hermi!

My preferences are to play without Defender Withdraw and Battlefield Promotions, and with Terrain Damage and Resource Depletion. I think the two last options will bring to the game a tense and interesting new dynamic!

But we can discuss it.

What the others players think about that?

-- I don't know how, exactly, works the mechanics of the Resource Depletion option!:confused:
 
My attitude is to accept whatever the closest thing is to the game without changes, except where those settings are visibly disruptive in some way that can be shown objectively. I've argued Defender Withdraw upsets the game in a severe way (and mistakenly said I would play /with/ it in my last post, sorry). I have plenty of opinions about what I like or not about other settings, but I'll bear any variance on them according to the taste of you guys. Plus, there is something to be said about growing to like any setting that is not preferable at first blush, and coping with the strangeness itself as the world unfolds within the game.

Resource Depletion appears to be odd, but no option I've seen has me a reason to make a fuss over it as much as Defender Withdraw, so I've confined my request to there. However my preference not to change things is not actually a demand I"m making not to change things, so I accept removing Battlefield Promotions.

So Alvarez, perhaps what you really want to ask is, how much do you care about the settings in the mod? Would you appreciate experiencing the mod's features and innovations in an unfiltered way? I mean, perhaps your original intuition was treating you right, and your broad (big picture) and superficial (low-resolution, abstracted) expectation about the settings is what you, indeed, want to get out of the game session we will play. It attracted you to sign up and commit, and even now, your own assessment of its importance to you is qualified with the word 'maybe'.

This post archives 1.75 features, plus the mod explains itself when it is running. http://forums.civfanatics.com/showpost.php?p=8693683&postcount=2

The features mentioned are difficult to test by experience since they come into play over spans of time. I'm indifferent to them, though if someone can see a problem with one that I can't, that's certainly something I will give attention to. I played a bunch of games and blitzed through stuff since I found this thread just to look at the mod's behaviour (I didn't look past the ancient era); Battlefield Promotions appear to be some promotions that are granted with a random chance (but rather likely) and depend on unit's location, as though the unit learns something about fighting in such terrain. When you combine it with the mod's use of the tech tree to unlock promotion branches, it has a fair chance of being a fair power progression - enough that I didn't argue to discard it outright. But I am happy in some ways to remove it.

Terrain damage and resource depletion I've got nothing to say - the documentation and tests you can run speak for themselves.
 
I am flexible with the options. I like a lot of the new features. Re: resource depletion: In my test game, I had a mine run out of minable resources in 2000BC... Seems a bit early, but I understand its a very low random chance. Certainly something to consider as you go about mining instead of using slaves. Definitely something I need to remember since I tend to use mines a LOT in these games...

I'll look forward to whatever options our gracious and patient hosts decides on. I can't seem to get into a long single player game with this mod because the AI spams units in the ancient era and the ability to expand is very limited for a while... but I tend to get much more into mods as I play them in PBEM form!
 
So Alvarez, perhaps what you really want to ask is, how much do you care about the settings in the mod? Would you appreciate experiencing the mod's features and innovations in an unfiltered way? I mean, perhaps your original intuition was treating you right, and your broad (big picture) and superficial (low-resolution, abstracted) expectation about the settings is what you, indeed, want to get out of the game session we will play. It attracted you to sign up and commit, and even now, your own assessment of its importance to you is qualified with the word 'maybe'.

Now that you've mentioned it, I do intend to just follow through the mod's innovations. I think it might be fun and different, and that's why I commited to it in the first place. So I've no problems with the settings originally thought on by Phylhom.

But maybe someone has a strong issue or a reasonable point of view about turning on or off some of the settings. And that's not just about the mod's settings (did Knoedel forgot about the permanent alliances?). If that was the case, it would be nice if people expressed their opinions - I do give more importance to mutual understanding than some of the settings. This is a long ride to go along together with unsolved issues and grudges. Plus, some changes could result in more fun to us all. That's what I was trying to get through my previous post.

And it actually got you to clarify some things to me! I think I might understand why you're unconfortable with some of those options (the random element). But I also think that's the reason I do like them in the first place. :lol:
 
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