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- Apr 11, 2011
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- 11,901
I had such an enjoyable classic culture game last night I thought I would highlight the highlights. As much just myself reliving it but has some interesting aspects
Victoria standard continent no mod deity game.
I started in jungle on the coast with no fresh water. The capital has extra housing and tend to pump it for settlers so water is not such a big deal. It was in the jungle strip with some good hills, 1 luxury but it was incense on a hill which is great and 1 banana and 1 stone.
Kicked off 2 slingers and sent my barb south and he triggered a scout from a goody hut which I sent north an immediately hit water which is bad for England because starting in jungle normally means 2 continents found fast and that means more troops early.
Barb found Norway which I envoyed, they were -5 first impressions .. not too bad but I knew they would be annoyed at my lack of early navy so expected a fight.
Scout found Japan and weirdly a settler all by itself. Now I had gone for a slinger start, my top and side were water so I was unlikely to be hassled by a lot of barbs and more importantly if Japan forward settled on me I would be forced to war so... lets not be shy, taking a settler is a million times better than taking a city so I took it and forward settled on Japan and started my slingers coming down while I began on a settler. One good thing about such a early war is it will provide 30 turns of peace with Japan later when Norway will no doubt attack.
Both Norway and Japan were settled in mostly tundra so I decided to forward settle Norway as well and sent my settler down that way. In between myself and these two was Nan modal which was a nice first find for a culture game. Japan lost most his troops but still wanted fair peace terms when Norway declared on me. Japan was in a useless state and I now had 4 archers and 2 barbs but my settler was not down far enough to forward settle Norway when they declared and Nan Modal declared with them! With my settle close to Nan modal I was sort of forced to settle my second city straight away. Cleaned up Norway's troops, they were in a difficult position to attack but managed to get about 15 GPT out of a peace deal which was OK I turned my attention on Japan, raised their lands for some good gold, lost a barb and archer but managed to get a peace deal for 20 GPT.
At this stage I had my 3rd and 4th settler out both settled on jungle coast with no fresh water, not a big deal. just slows you a bit. I pushed up to feudalism while getting my final settler out and forward settling Norway at last. As I hit Feudalism I guess I had about 4 CD and 2 harbors built. As a side point a triangle of CD/Harbour and City Center will provide the Harbor with +1 gold for 2 districts adjacent and +1 to the commercial... but the commercial also gets +2 for adjacent to a harbor so the triangle gives a +4 gold benefit... its a shame I was not next to a river with my 3 coastal cities for an extra +6 gold.
I pushed up to turn 100 with 6 cities and just churned out feudalism builders galore which chopped the jungle to bits. At turn 100 I had about 3 theater squares in place 6 CD, 4 harbors and 12 trade routes. Plenty enough for victory. Japan declared again and I took useless little city off them in the deal.
At turn 100 I then concentrated on getting theater districts and projects running. The great artists produced and my great admirals made great scouts and at about turn 150 I found Kumasi which only had 1 envoy from 2 civs in it!.... late but not too late. I immediately got my spare envoy civics researched , got a couple of extra districts going in a couple of cities and got all my trade routes using Kumasi for about +100 cuture per turn.
At this stage with my great writers and theaters I was over 300 culture per turn and archaeologists were now floating out to find any artifact or shipwreck they could find. At about turn 180 I had got to cultural heritage so changed to campuses and got to computers by turn 200 with a museums full and themed around 800 Tourism. I had settled a couple of offshore cities on luxuries to allow better trade routes to other civs and now sent my trade routes to other civs as I was getting near +50% trade route civic online communities.
Germany and India declared on me and I had to upgrade some troops but fought them off (the AI is so useless at upgrading troops)... as I got within a few turns of victory at about turn 220 gilgamesh and Scythia declared on me too late to make any difference and I pretty much ignored them till the screen came up.
When I look back at my cities I never built 1 aqueduct and few granaries and no water mills. My cities were hovering around the 12 - 14 pop mark with only the housing of 8-10. I just seemed pointless when I was chopping jungle to bother with them when there was much else to do. I did build lighthouses and that is just a auto reaction of mine as I like the admirals but did not get lucky with any of them.
I did get Mary Leakey but once again she no longer provides an artifact bonus but does not provide a science bonus based on the number of artifacts housed by the city and as I am England that was a nice boost.
So you do not need fresh water or aqueducts on deity. Chopping is great, forward placement on Civ's works a treat and keeps them small, I had no navy at all until about turn 200... was quite a different and interesting game.... Can post start or end .sav here if anyone wanted to see.
Victoria standard continent no mod deity game.
I started in jungle on the coast with no fresh water. The capital has extra housing and tend to pump it for settlers so water is not such a big deal. It was in the jungle strip with some good hills, 1 luxury but it was incense on a hill which is great and 1 banana and 1 stone.
Kicked off 2 slingers and sent my barb south and he triggered a scout from a goody hut which I sent north an immediately hit water which is bad for England because starting in jungle normally means 2 continents found fast and that means more troops early.
Barb found Norway which I envoyed, they were -5 first impressions .. not too bad but I knew they would be annoyed at my lack of early navy so expected a fight.
Scout found Japan and weirdly a settler all by itself. Now I had gone for a slinger start, my top and side were water so I was unlikely to be hassled by a lot of barbs and more importantly if Japan forward settled on me I would be forced to war so... lets not be shy, taking a settler is a million times better than taking a city so I took it and forward settled on Japan and started my slingers coming down while I began on a settler. One good thing about such a early war is it will provide 30 turns of peace with Japan later when Norway will no doubt attack.
Both Norway and Japan were settled in mostly tundra so I decided to forward settle Norway as well and sent my settler down that way. In between myself and these two was Nan modal which was a nice first find for a culture game. Japan lost most his troops but still wanted fair peace terms when Norway declared on me. Japan was in a useless state and I now had 4 archers and 2 barbs but my settler was not down far enough to forward settle Norway when they declared and Nan Modal declared with them! With my settle close to Nan modal I was sort of forced to settle my second city straight away. Cleaned up Norway's troops, they were in a difficult position to attack but managed to get about 15 GPT out of a peace deal which was OK I turned my attention on Japan, raised their lands for some good gold, lost a barb and archer but managed to get a peace deal for 20 GPT.
At this stage I had my 3rd and 4th settler out both settled on jungle coast with no fresh water, not a big deal. just slows you a bit. I pushed up to feudalism while getting my final settler out and forward settling Norway at last. As I hit Feudalism I guess I had about 4 CD and 2 harbors built. As a side point a triangle of CD/Harbour and City Center will provide the Harbor with +1 gold for 2 districts adjacent and +1 to the commercial... but the commercial also gets +2 for adjacent to a harbor so the triangle gives a +4 gold benefit... its a shame I was not next to a river with my 3 coastal cities for an extra +6 gold.
I pushed up to turn 100 with 6 cities and just churned out feudalism builders galore which chopped the jungle to bits. At turn 100 I had about 3 theater squares in place 6 CD, 4 harbors and 12 trade routes. Plenty enough for victory. Japan declared again and I took useless little city off them in the deal.
At turn 100 I then concentrated on getting theater districts and projects running. The great artists produced and my great admirals made great scouts and at about turn 150 I found Kumasi which only had 1 envoy from 2 civs in it!.... late but not too late. I immediately got my spare envoy civics researched , got a couple of extra districts going in a couple of cities and got all my trade routes using Kumasi for about +100 cuture per turn.
At this stage with my great writers and theaters I was over 300 culture per turn and archaeologists were now floating out to find any artifact or shipwreck they could find. At about turn 180 I had got to cultural heritage so changed to campuses and got to computers by turn 200 with a museums full and themed around 800 Tourism. I had settled a couple of offshore cities on luxuries to allow better trade routes to other civs and now sent my trade routes to other civs as I was getting near +50% trade route civic online communities.
Germany and India declared on me and I had to upgrade some troops but fought them off (the AI is so useless at upgrading troops)... as I got within a few turns of victory at about turn 220 gilgamesh and Scythia declared on me too late to make any difference and I pretty much ignored them till the screen came up.
When I look back at my cities I never built 1 aqueduct and few granaries and no water mills. My cities were hovering around the 12 - 14 pop mark with only the housing of 8-10. I just seemed pointless when I was chopping jungle to bother with them when there was much else to do. I did build lighthouses and that is just a auto reaction of mine as I like the admirals but did not get lucky with any of them.
I did get Mary Leakey but once again she no longer provides an artifact bonus but does not provide a science bonus based on the number of artifacts housed by the city and as I am England that was a nice boost.
So you do not need fresh water or aqueducts on deity. Chopping is great, forward placement on Civ's works a treat and keeps them small, I had no navy at all until about turn 200... was quite a different and interesting game.... Can post start or end .sav here if anyone wanted to see.