pigswill
fly (one day)
The war goes on (and on)....
660ad. The Waters of Life are discovered in an oasis north of Utrecht (+1c).
Complete farm in Rotterdam which grows next turn.
Move units, bombard Karakoram.
680ad. Bod makes a proposition. William accepts:
Sell polytheism to Ragnar for 80g to cover our losses.
Rotterdam grows, works farm, allocates scientist to augment Glib in GS production.
Workers start improving calendar resources.
Move units, bombard Karakorum.
700. Discover MC (metal-casting). Start machinery (5turns).
The Hague cat>forge.
Maastricht cat>forge.
Amsterdam conmon>conmiss.
Move units, bombard Karakorum
720. Move units, bombard Karakorum.
740. Dye plantation completed. Spice plantation completed. Utrecht is built on incense. Happiness abounds.
Shaka's annoyed. How do you think I feel?
No, no and thrice no. Go away!
Move units, bombard Karakorum.
760. Lots of stuff happening this turn.
Mo Tzu (Great Prophet) born in Amsterdam. heads towards Utrecht. Priest retires to look after a cottage.
Amsterdam conmiss>conmiss. Conmiss heads to Maastricht.
Moving and bombarding is over. Time to attack:
GK has been using the time to fill Karakorum with defenders.
Cats first: CR1 cat (25%) dies, CR1cat (50%) dies, CR2 cat(90%) survives, CR2 cat (97%) survives, CR2 cat (82% across river) survives.
Defenders nicely softened up.
CR2 axe (97%) dies! CR2 axe (97%) wins, axe (98%) wins, ele (97%) wins, HA (99%) wins, char (99%) wins, axe (99.9%) wins. Capture Karakorum:
Chariot's now got 10xp but won't become lvl4 until its promoted next turn. Until its promoted I can't build HeroicEpic, I hope it survives.
GK converts to Hinduism! He's got a sword and an axe just outside Karakorum but I moved 3 units inside so it won't fall next turn.
780. Utrecht grows to pop 8, completes a granary and starts a market. Mo Tzu arrives and in a frenzy of divine madness constructs the Kong Miao overnight:
Pilgrims flock from a dozen cities and gladly give alms!
Amsterdam conmiss>conmiss. Conmiss heads to the Hague. Adjust tiles to accelerate growth (works grass river cottages instead of hill mines).
Maastricht converts to confucianism.
GK doesn't attack. Axe kills GK sword. Units heal up and get promoted including lvl4 medic 2 chariot. GK still has 2 cities left, don't know where one of them is, time to explore that tundra. Turfan's next anyway.
Monte's now built the Pyramids in Tenochtitlan! He'll probably switch to Police State next turn (his favourite civic iirc) and start building some units.
660ad. The Waters of Life are discovered in an oasis north of Utrecht (+1c).
Complete farm in Rotterdam which grows next turn.
Move units, bombard Karakoram.
680ad. Bod makes a proposition. William accepts:

Sell polytheism to Ragnar for 80g to cover our losses.
Rotterdam grows, works farm, allocates scientist to augment Glib in GS production.
Workers start improving calendar resources.
Move units, bombard Karakorum.
700. Discover MC (metal-casting). Start machinery (5turns).
The Hague cat>forge.
Maastricht cat>forge.
Amsterdam conmon>conmiss.
Move units, bombard Karakorum
720. Move units, bombard Karakorum.
740. Dye plantation completed. Spice plantation completed. Utrecht is built on incense. Happiness abounds.
Shaka's annoyed. How do you think I feel?

No, no and thrice no. Go away!
Move units, bombard Karakorum.
760. Lots of stuff happening this turn.
Mo Tzu (Great Prophet) born in Amsterdam. heads towards Utrecht. Priest retires to look after a cottage.
Amsterdam conmiss>conmiss. Conmiss heads to Maastricht.
Moving and bombarding is over. Time to attack:

GK has been using the time to fill Karakorum with defenders.
Cats first: CR1 cat (25%) dies, CR1cat (50%) dies, CR2 cat(90%) survives, CR2 cat (97%) survives, CR2 cat (82% across river) survives.
Defenders nicely softened up.
CR2 axe (97%) dies! CR2 axe (97%) wins, axe (98%) wins, ele (97%) wins, HA (99%) wins, char (99%) wins, axe (99.9%) wins. Capture Karakorum:

Chariot's now got 10xp but won't become lvl4 until its promoted next turn. Until its promoted I can't build HeroicEpic, I hope it survives.
GK converts to Hinduism! He's got a sword and an axe just outside Karakorum but I moved 3 units inside so it won't fall next turn.
780. Utrecht grows to pop 8, completes a granary and starts a market. Mo Tzu arrives and in a frenzy of divine madness constructs the Kong Miao overnight:

Pilgrims flock from a dozen cities and gladly give alms!
Amsterdam conmiss>conmiss. Conmiss heads to the Hague. Adjust tiles to accelerate growth (works grass river cottages instead of hill mines).
Maastricht converts to confucianism.
GK doesn't attack. Axe kills GK sword. Units heal up and get promoted including lvl4 medic 2 chariot. GK still has 2 cities left, don't know where one of them is, time to explore that tundra. Turfan's next anyway.
Monte's now built the Pyramids in Tenochtitlan! He'll probably switch to Police State next turn (his favourite civic iirc) and start building some units.