pigswill
fly (one day)
I thought I'd have a go at a walkthrough on Noble. I'm aiming to play fairly short sets and try to focus on the mechanics as well as the strategy.
Having read a couple of threads on the problems people encounter with aggressive AIs I thought I'd play William on a pangea map, all settings standard, normal speed and I hand-picked the opponents: Alexander, Boudica, Genghis Khan, Montezuma, Napoleon, Ragnar and Shaka. The possibility of warfare cannot be totally discounted.
I'm playing BTS 3.17 without any mods.
There's a very good chance I'll get obliterated at an early stage so all advice is welcome.
Here's our fearless leader:
The settings:
The start:
And what happened when I moved the warrior SE:
Tricky. On the one hand Willem is one of the leaders that benefits from coastal cities (assuming it is coastal), on the other hand I'm not going to be building dikes in the early game and having a powerful capital is a good idea.
To capture the visible resources (marble and corn) I'd have to either settle on the hill where the warrior's standing or one of the floodplains. Its a grassland hill so don't get a hammer bonus (you get an extra hammer for settling on a plains hill (2h) but not a grassland hill (1f1h)). I'd also lose +2 health from a riverside location and still get health penalties from the floodplains in the city radius (aka Big Fat Cross aka BFC). Settling on a floodplain means one less floodplain to work (duh) but I'd have another hill to mine and the health bonus from riverside.
Another option would be to forget the marble and settle on a plains hill south of the river. I get the hammer bonus from settling on a plains hill (+1hammer every turn is a significant bonus over the course of the game). I'd also get riverside health bonus and keep the floodplains for cottages (very nice with a financial leader such as Willem). The main drawback is that its a leap in the dark (I don't know what tiles are south of the hills). I'd also lose a floodplain from the capital though the marble and floodplain would probably get used by another city later on.
Having thought it through I reckon I'll discount the grasslands hill as an option. If I move the settler 1 south I can see what's behind at least one of the hills then move either to nearest plains hill or floodplain. I lose a turn compared to settling on the floodplain straight away but its probably worth it.
If anyone wants to play along then I'll add the starting save. The usual proviso: don't post details of a shadow game or any information about the map outside spoiler tags. I'll try very hard not to peek.
Having read a couple of threads on the problems people encounter with aggressive AIs I thought I'd play William on a pangea map, all settings standard, normal speed and I hand-picked the opponents: Alexander, Boudica, Genghis Khan, Montezuma, Napoleon, Ragnar and Shaka. The possibility of warfare cannot be totally discounted.
I'm playing BTS 3.17 without any mods.
There's a very good chance I'll get obliterated at an early stage so all advice is welcome.
Here's our fearless leader:

The settings:

The start:

And what happened when I moved the warrior SE:

Tricky. On the one hand Willem is one of the leaders that benefits from coastal cities (assuming it is coastal), on the other hand I'm not going to be building dikes in the early game and having a powerful capital is a good idea.
To capture the visible resources (marble and corn) I'd have to either settle on the hill where the warrior's standing or one of the floodplains. Its a grassland hill so don't get a hammer bonus (you get an extra hammer for settling on a plains hill (2h) but not a grassland hill (1f1h)). I'd also lose +2 health from a riverside location and still get health penalties from the floodplains in the city radius (aka Big Fat Cross aka BFC). Settling on a floodplain means one less floodplain to work (duh) but I'd have another hill to mine and the health bonus from riverside.
Another option would be to forget the marble and settle on a plains hill south of the river. I get the hammer bonus from settling on a plains hill (+1hammer every turn is a significant bonus over the course of the game). I'd also get riverside health bonus and keep the floodplains for cottages (very nice with a financial leader such as Willem). The main drawback is that its a leap in the dark (I don't know what tiles are south of the hills). I'd also lose a floodplain from the capital though the marble and floodplain would probably get used by another city later on.
Having thought it through I reckon I'll discount the grasslands hill as an option. If I move the settler 1 south I can see what's behind at least one of the hills then move either to nearest plains hill or floodplain. I lose a turn compared to settling on the floodplain straight away but its probably worth it.
If anyone wants to play along then I'll add the starting save. The usual proviso: don't post details of a shadow game or any information about the map outside spoiler tags. I'll try very hard not to peek.