pigswill
fly (one day)
Thought I'd do a quick tour of my cities. Going to be stuck with them for a while so its worth thinking about how to specialise them.
Amsterdam
Without building a single farm its got 42 food, space for 14 cottages (12 riverside for added commerce) and some production as well. In the medium term I can just keep adding cottages as the caps increase. Happiness can be increased in the short term by warriors and Hereditary Rule and I've got a wine tile to be improved. Health is more problematic, got some clams, building a granary would give +2 health, maybe an aqueduct for another 2 health. Mustn't forget a library. Looking to use the first GS to build an academy here. Definitely want Civil Service to run bureaucracy.
The short term problem is that its my only fully developed city and I need more military before getting into some proper building.
Utrecht
With a lighthouse it would just about have enough food as it is. Desert and sea-tiles stop it from becoming a major city but it should be ok as a commerce city with a few more cottages. Oasis makes it waterside so health is not a huge factor. Its also the Confucian holy city so a shrine might be nice but it would be a struggle to build the cash multipliers (market, grocer, bank) to exploit the shrine fully (I also need a Great Prophet) so I might keep the plains forests.
The Hague
Despite the gems its going to have to be one of my production (unit pump) cities. Its got a couple more plains hills waiting to be mined but the main problem is food and it won't actually grow much further without irrigation (and Nap's got the riverside tiles). In the short term it'll knock out a worker (or two) so Amsterdam can grow while building units.
Amsterdam
Spoiler :

Without building a single farm its got 42 food, space for 14 cottages (12 riverside for added commerce) and some production as well. In the medium term I can just keep adding cottages as the caps increase. Happiness can be increased in the short term by warriors and Hereditary Rule and I've got a wine tile to be improved. Health is more problematic, got some clams, building a granary would give +2 health, maybe an aqueduct for another 2 health. Mustn't forget a library. Looking to use the first GS to build an academy here. Definitely want Civil Service to run bureaucracy.
The short term problem is that its my only fully developed city and I need more military before getting into some proper building.
Utrecht
Spoiler :

With a lighthouse it would just about have enough food as it is. Desert and sea-tiles stop it from becoming a major city but it should be ok as a commerce city with a few more cottages. Oasis makes it waterside so health is not a huge factor. Its also the Confucian holy city so a shrine might be nice but it would be a struggle to build the cash multipliers (market, grocer, bank) to exploit the shrine fully (I also need a Great Prophet) so I might keep the plains forests.
The Hague
Spoiler :

Despite the gems its going to have to be one of my production (unit pump) cities. Its got a couple more plains hills waiting to be mined but the main problem is food and it won't actually grow much further without irrigation (and Nap's got the riverside tiles). In the short term it'll knock out a worker (or two) so Amsterdam can grow while building units.