Kryten
Smeee heeeeed
(Forgive me if this is already widely known, but I thought it may be useful)
I wanted to add a bit more historical accuracy to the already great game of civ3, such as stopping WWII Fighters being built in the Modern Era and having Napoleonic Cavalry (or even worse, Russian Knights!) running about in the late Industrial/WWII Era.
The simple solution is to have WWII Fighters upgrade into Jet Fighters and Cavalry upgrade to Tanks, but this still leaves problems. For example, the American nation in civ3 cannot build Jet Fighters, only F-15's, so you end up in the Modern Era with everybody building Jet Fighters EXCEPT the Americans, who can build the most advanced Jet Fighter in the game AND still build old WWII Fighters as well!
Not very realistic.
It's worse with the Russians. Making Cavalry upgrade to Tanks means that everybody in the WWII period builds Tanks instead of Cavalry EXCEPT the Russians, who cannot build Cavalry so that their Knights never become obsolete. You end up with Russia still able to build Medieval Knights against the Wehrmacht's Panzers! Very, very unrealistic.
But there is a simple solution. It seems that in civ3 "if you can't build the new unit (because you can't own it or don't have the resources), then you can continue to build the old unit".
So, by making WWII Fighters upgrade to Jet Fighters, and Jet Fighters upgrade to F-15's (even though they are both discovered with the Rocketry Advance), what happens is that anyone who has Rocketry can now only build Jet Fighters (or F-15's if American) and not WWII Fighters. It is as if WWII Fighters have upgraded into two new units.
Making Cavalry upgrade to Cossacks works as well, because when Military Tradition is discovered Knights cannot be built and Cavalry (or Cossacks if Russian) are built instead. In effect, the Knight unit has upgraded into two new units: Cavalry and Cossacks.
The same thing needs to done for Panzers, because the Germans in civ3 cannot build Tanks and so their Cavalry will only become obsolete if Tanks upgrade to Panzers. Otherwise, you could have German Napoleonic type Cavalry being built in WWII (I know things were going badly for the Third Reich by 1945, but not THAT bad!).
I have also used this "double-upgrade" method on bow and arrow units in my mod, using Dark Sheer's excellent Crossbowman graphics:-
Archers --> Crossbowmen --> Longbowmen --> Musketmen
If I make only the English and the Americans able to build Longbows, then everybody else will carry on building Crossbowmen untill Gunpowder is discovered (why shoud the Americans build Longbows? Well, the English and American nations in civ3 are the only two who don't have a 'special' land unit. And the Americans WERE culturally English, at least untill the late 1700's. So if we Brits can build them then the Yanks should too!)
There is only one slight problem left: How can you stop Legionaries/Immortals/Men-o-War/Cossacks being built in the later ages? Because these units can trigger a 'Golden Age' I can't find a way of making them obsolete and have them removed from the build queue. The best I've been able to do is make them upgradeable to more modern units. But I can't find a way to stop them being built altogether.
I hope this "double-upgrade" technique is of use to you all.....
I wanted to add a bit more historical accuracy to the already great game of civ3, such as stopping WWII Fighters being built in the Modern Era and having Napoleonic Cavalry (or even worse, Russian Knights!) running about in the late Industrial/WWII Era.
The simple solution is to have WWII Fighters upgrade into Jet Fighters and Cavalry upgrade to Tanks, but this still leaves problems. For example, the American nation in civ3 cannot build Jet Fighters, only F-15's, so you end up in the Modern Era with everybody building Jet Fighters EXCEPT the Americans, who can build the most advanced Jet Fighter in the game AND still build old WWII Fighters as well!
Not very realistic.
It's worse with the Russians. Making Cavalry upgrade to Tanks means that everybody in the WWII period builds Tanks instead of Cavalry EXCEPT the Russians, who cannot build Cavalry so that their Knights never become obsolete. You end up with Russia still able to build Medieval Knights against the Wehrmacht's Panzers! Very, very unrealistic.
But there is a simple solution. It seems that in civ3 "if you can't build the new unit (because you can't own it or don't have the resources), then you can continue to build the old unit".
So, by making WWII Fighters upgrade to Jet Fighters, and Jet Fighters upgrade to F-15's (even though they are both discovered with the Rocketry Advance), what happens is that anyone who has Rocketry can now only build Jet Fighters (or F-15's if American) and not WWII Fighters. It is as if WWII Fighters have upgraded into two new units.
Making Cavalry upgrade to Cossacks works as well, because when Military Tradition is discovered Knights cannot be built and Cavalry (or Cossacks if Russian) are built instead. In effect, the Knight unit has upgraded into two new units: Cavalry and Cossacks.
The same thing needs to done for Panzers, because the Germans in civ3 cannot build Tanks and so their Cavalry will only become obsolete if Tanks upgrade to Panzers. Otherwise, you could have German Napoleonic type Cavalry being built in WWII (I know things were going badly for the Third Reich by 1945, but not THAT bad!).
I have also used this "double-upgrade" method on bow and arrow units in my mod, using Dark Sheer's excellent Crossbowman graphics:-
Archers --> Crossbowmen --> Longbowmen --> Musketmen
If I make only the English and the Americans able to build Longbows, then everybody else will carry on building Crossbowmen untill Gunpowder is discovered (why shoud the Americans build Longbows? Well, the English and American nations in civ3 are the only two who don't have a 'special' land unit. And the Americans WERE culturally English, at least untill the late 1700's. So if we Brits can build them then the Yanks should too!)
There is only one slight problem left: How can you stop Legionaries/Immortals/Men-o-War/Cossacks being built in the later ages? Because these units can trigger a 'Golden Age' I can't find a way of making them obsolete and have them removed from the build queue. The best I've been able to do is make them upgradeable to more modern units. But I can't find a way to stop them being built altogether.
I hope this "double-upgrade" technique is of use to you all.....