A quantitative comparison of governments

Heroes said:
That's certainly true ... providing you can get tech lead. :D At highest levels, you could feel lucky if you are behind by only 1 age ... :lol:
This is correct for only 1 highest level, and it also has to be a Pangaea. But you can build the GL on that highest level, and get a tech lead from Edu on.
 
Pentium said:
This is correct for only 1 highest level, and it also has to be a Pangaea. But you can build the GL on that highest level, and get a tech lead from Edu on.

Deity is the level where you can simply win unless you do sth extraordinary (always war, settle only inside territory, etc.), sid is the level where you will simply lose unless you do sth extraordinary (multi cow start, archi map, etc.) ...

But, anyway, how can you get tech lead from education on? Do you have an example?
 
I believe (though I've not tried this, having been unsuccessful at solo Deity, and having never tried Sid) the aim is:
- With zero research, rake in the cash. Sell techs for gpt as much as possible.
- Use this cash to rush Libs and Markets.
- Pre-build Unis.
- Kick AI butt / expand as much as possible.
- Aim to kick off your GA the turn Education comes is.

That way you should get research going along at a nice pace, even at Sid first-time prices.

Second way:
- Just before learning Education, gift the G.Lib to a relatively weak AI. Sign ROP, surround the city with your units, and restrict it to as few tiles as possible with culture.
- Wait 'til you see *two* Civs running round with Infantry, then re-capture the G.Lib. Instant elevator to Replaceable Parts (or better!).
 
For large empires, the incredibly low corruption of communism (under 10% in cities with Police station & Courthouse) can actually produce more science that rep/demo. Low corruption gives you more naturally and free unit support and military police allows you to spend more on science and less on taxes and luxuries. Its higher shield production is also really great in the early industrial age because you can build a factory and power plant in every single city, even the ones that used to be absolutely corrupted even under democracy.
 
I have just used Fascism for the first time on CTC. 70% water, monarch, continents, I am the Mayans, I just exterminated the Egytians and now own my continent with over 100 cities, and so i thought I'd choose a government that reflected my Civs opinion of the other civilizations!

After a short rev, I pooed myself to see me earning -500gc a turn, whereas I was earning +200 and 70% science. But after the assimilation of the population into my empire fascism really picked up. WW is a nightmare for a nasty civ like mine, and I ended up with higher production from my civ, but with less science.

In retrospect, communism would have been the best choice. But I wanted all the other Civs to know "you exist, because I'm letting you...for now". Nothing says that like Fascism. And now I have an entire continent of worked tiles and over 80 workers sitting around doing nothing, and an invasion force of around 100 infantry with a small amount of artillery razing their way across the other continent..actually, that sounds like Communism?!

In reality, Republic is the best gov when your at a level that matches your ability. If you can use Democrazy, then you've got it too easy. If you need communism,then your empire is too big and thus you're clearly going to win.
 
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