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Modern Age Governments < Ideologies = Possibilities!

Oh wow that seems a bit game breaking or at least eventually eliminating the need to choose between social policies.
It's the only way to add social policy slots (except a few civs which a gain a single slot from their unique civics). And presumably the Happiness threshold for starting a Celebration will increase for each one. So, we will have more slots than we are used to, I don't think it will be too many. One of the saves in the Modern Livestream showed 14 policy slots, which seems like a lot, but only compared to Civ 6. We shouldn't jump to the conclusion that "Civ 6 a lot" is the appropriate metric for Civ 7. And the amount of Celebrations can be balanced through adjusting the increase in Happiness threshold from one Celebration to the next.
 
There are a Lot of possible policies, and it all gets reset on the age transition.(ie it’s not really permanent, just till the end of the age)

That is true but still you eventually lose that element of opportunity cost but I guess most games will probably end before that becomes an issue. Now I hope even more that they eventually allow you to change government types in an age (not just one time at the start), bring back anarchy if needed, to balance it out or maybe something else entirely.
 
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Authoritarianism
+30% Production towards training Military units for 6 turns.
+3 Combat Strength for all Units for 6 turns.

Bureaucratic Monarchy
+20% Gold for 6 turns.
+30% Relationship change from Endeavors and Sanctions for 6 turns.

Elective Republic
+20% Culture for 6 turns.
+20% Science for 6 turns.
Maybe they were just playing on quick game speed in their Harriet Tubman game. When they were playng Benjamin Franklin the celebrations lasted 10 turns.

So I think its likely that celebrations last the the same 10 turns on normal speed on all ages.
 
Maybe they were just playing on quick game speed in their Harriet Tubman game. When they were playng Benjamin Franklin the celebrations lasted 10 turns.

So I think its likely that celebrations last the the same 10 turns on normal speed on all ages.
I forgot to consider the duration is pegged to speed. I should have focused on the bonus itself and not its length.
 
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