A Question about Wealth

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Oct 29, 2003
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I don't know how to generate a large sum of gold per turn. could some one please give me the guidance. So far my best is 67 gold per turn. :mad:
 
1. Build many cities
2. Connect them all by road, and make roads on all workable sqares.
3. Set science- and lux-slider to zero (this might backfire later ;) )
3. Change your governement to anything but despotism (republic or democracy if available and if your not in war)
4. Build marketplaces and banks in your cities, corthouses if corruptions is significant
5. the list goes on, but this should get u more than 67

Edit: also check with your military advisor if your army is too large, forcin u to pay upkeep-cost
 
Originally posted by HamaticBabylon
yeah but i heard people getting like 4000 gold per turn
Really large gpt comes from trades - trading luxuries, techs, resources, contact with other civs, etc. Usually later in the game when some of the AI's have large enough incomes.
 
Also, try to set your cities to wealth if they have built all necessary improvments, or if they are just cranking out unecessary military units. This really helps your GTP, plus roads, ohh, and RAILROADS!!! Others things include happy citizens, the gov't type (if you are dem. or rep., you might end up paying loads of GTP just for a decent military), and make sure you are advanced enough in the game. You are not gonna make tons of gtp in the Ancient Age
 
Lots of connected cities, Marketplaces, Banks, GW: Smith's Trading Company, Stock Exchanges, SM: Wall Street, and Democracy. That will do it. ;)
 
Also what era are you in? In ancient times you can build marketplace once you get currency tech banking is in middle ages.
The corporation is in industrial age (gives you stock markets) and the combustion (IIRC) gives the commercial dock.

Another thing to watch is unit maintenence. Like when you run out of unit support in feudalism, it cost 3 gpt per unit. That's an example.

Corruption is a factor, those red coins are coins your empire is not getting but could... (courthouse, police station, turning city workers into policemen, closeness to palace all reduce corruption)

Also to a degree, unhappiness can cause less money for treasury. A city in revolt is not productive toward what it is building or paying taxes... Also when you think about it, having to pull workers out of city squares and make them entertain (which doesnt generate any income) reduces your income per turn but it is better than being in revolt. So build temples and cathedrals, stadiums too if needed. Trade for an extra lux (or conquer :egypt: )

The other tips are correct too, hope this helps you get more GPT.
 
Mining only increases gold on bonus resouces - otherwise it increases shield production. Trade is the best way of getting a lot of gold; but raods, railroads, rivers, coast, marketplaces, banks, stock-exchanges, and wonders can increase it. You should also try and reduce corruption (see this excellent article to keep corruption as low as possible). Note - don't bother building too many improvements in highly coprrupt cities.
 
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