James the Wise
Chieftain
- Joined
- Nov 20, 2001
- Messages
- 62
I just have a question on the difficulty setting on ffh2 and how the AI is effected on each level
I usually play on Monarch difficulty level (ffh 0.41n and prior) as I like a challenge
and even though the AI can be pretty dumb (as with most computer games in general tbh) they are still a good challenge for me at this level
They amass huge armies and generally build lots of cities (cassiel and amurites always seem to fail at this)
However in a recent LAN game due to a bug ive been switching through loads of the civs and playing them for a turn or so (explained here http://forums.civfanatics.com/showthread.php?t=367102)
I noticed that when I switch to Doviello for example (who are mid table) I am getting minus -150
something gold a turn on 0%
science and my units are on strike !?
The exact same problem when I switch to Sheim
I also noticed how the AI can at the beginning of the game can seem to get like 4 warriors in a few turns
How the heck do they maintain this... does the AI cheat at Monarch level and above
Also right at the begining of the game (say turn 10) Ljoslofar had 4/5 warriors each with two upgrades (one star and first strike?) there was nothing in the city or civics or civ trait that allowed this...
Is there some sort of chart/list of the advantages/cheats the AI gets with each difficulty level increase
Just curious
James
I usually play on Monarch difficulty level (ffh 0.41n and prior) as I like a challenge
and even though the AI can be pretty dumb (as with most computer games in general tbh) they are still a good challenge for me at this level
They amass huge armies and generally build lots of cities (cassiel and amurites always seem to fail at this)
However in a recent LAN game due to a bug ive been switching through loads of the civs and playing them for a turn or so (explained here http://forums.civfanatics.com/showthread.php?t=367102)
I noticed that when I switch to Doviello for example (who are mid table) I am getting minus -150


The exact same problem when I switch to Sheim
I also noticed how the AI can at the beginning of the game can seem to get like 4 warriors in a few turns
How the heck do they maintain this... does the AI cheat at Monarch level and above
Also right at the begining of the game (say turn 10) Ljoslofar had 4/5 warriors each with two upgrades (one star and first strike?) there was nothing in the city or civics or civ trait that allowed this...
Is there some sort of chart/list of the advantages/cheats the AI gets with each difficulty level increase
Just curious

James