A Question

Silverfang

Chieftain
Joined
Dec 30, 2008
Messages
66
One of the things I love most of all about "Fall From Heaven 2" is the many different terrain types (Haunted Land for example) and features to put on the terrain. I was wondering if there was a way to use some of the terrain features in the original game, mostly just for decoration.

Could someone please tell me how I might go about doing that, or if it's even possible? Part of the reason I ask is because I don't seem to be able to find any of the terrain in the FFH2, or Fall Further, folders.

Thank you in advance for reading this. :)
 
An art query, marvellous!

You need to unpack the art file Pak0.FPK found under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2\Assets by default. In order to do that, you first need to download PakBuild, a utility released by Firaxis.

After that you can go to the folder you unpacked Pak0.FPK into and find the terrain textures under art\terrain\textures. You'll need to link the new terrain types in the XML too though, after copying them to your Beyond the Sword\Assets\Art\Terrain folder.

As for the XML you'll need to edit CIV4TerrainInfos.xml and/or CIV4ArtDefines_Terrain.xml found in their respective subfolders under Beyond the Sword\Assets\XML for the new textures to appear in the game.
 
Thanks very much for the help, but how would I go about adding features like the haunted land? Or is that the same as adding in terrain?
 
Ummm no. What I told you will only work if you are content with changing the cosmetics. If you want the functionality as well, that's a lot trickier and outside my skillset at the moment. Another modder might be able to help you out (i.e. cyther, I believe he's been doing some terrain/feature work). You may need mapscripts that utilize the new terrain features you add as well AFAIK.
 
Of course, Haunted Lands don't exist in FfH, only in some of its modmods.


Some features of Features, like <PrereqStateReligion>, <PythonOnMove>and <RequireResist>, would require sdk changes.
 
I'm not really interested in using them in map scripts. Just wanted to see if I could use them in the normal game's world builder. :) I'll keep on it and see how things go.
 
I thought I might just let everyone know that I figured out how to put the FFH2 features into the regular game. It's really just simple copy and paste from the FFH2 Art_Defines_Feature and Civ4Featureinfos XML files into the BTS ones. Then making sure that the graphics are in the proper directories.

You have to chop off anything below <iAdvancedStartRemoveCost>0</iAdvancedStartRemoveCost> in the Featureinfos and change the TXT_KEY lines to forest, or whatever you want.

If anyone is interested in the exact procedure please ask. :)
 
Back
Top Bottom