A Qusetion About Units and CivEdit

Thanks AlanH. You have been most helpful. i have emailed the files to you. i may have localized the problem, but can't say i know where i actually went wrong. One of the units i added, a "bombardier" was meant to upgrade to a "tank" when motorized transportation was available. i had a few units available, and on a hunch, i deleted them all... when i did that, and went to the next turn, the game did not crash as it had been doing all along. Although i looked at the scenario file, i could not tell where i might have put in a wrong entry or anything. Perhaps i could send you the scenario file itself to take a look at?
 
The scenario file might make things easier. The scenario is embedded in the .sav, but it's safer to look a the raw .bic.
 
Well... i thought i had cornered the problem, but apparently i didn't. i think it has something to do with the carrier. i am going to take a look at the original scenario file tonight, and if i can't localize it will send it out to you. Thanks for your help.
 
if it happens at era change, I'm not sure why that would affect units. I've had a quick look at your files, and can't see anything obvious.
 
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