A Reflection on Movement Costs

If (early) ranged units have only one range it would make them actually useful, too. I wonder if they can move after attacking by default.

That would be terrible actually. Modern ranged units like bazooka unit and machine gun and gatling gun only have 1 range and we still see gripes and moans about it in civ5 forums. Range 1 = move up to melee combat silly archer! Range 2 = hide behind melee units and shoot!

Last thing an archer wants is a cold iron sword being shoved them.

But taking stacking with consideration.... 1 range might be not all that bad for early ranged units.
 
For those worrying about OP defense, bear in mind that rough terrain now apparently only gives a small bonus, and it's a flat bonus instead of a % modifier at that!

Nope, we don't have any info about haw these numbers are used in battle mechanic. Maybe these "3" actually mean 3 times stronger? Totally possible.

Or it could be some completely different mechanic.
 
Another interesting possible change to movement is that a lot of the coast seems to have changed to cliffs - at least on the map in the gameplay footage. This could mean that it is no longer possible to embark/disembark on these coast tiles. This could make it much easier to defend from attacks from the sea and in general fits well into the new theme of making the map more important in the game.
 
Another interesting possible change to movement is that a lot of the coast seems to have changed to cliffs - at least on the map in the gameplay footage. This could mean that it is no longer possible to embark/disembark on these coast tiles. This could make it much easier to defend from attacks from the sea and in general fits well into the new theme of making the map more important in the game.
It was stated in one of the Civ VI preview articles (that are linked here in the article thread) that cliff tiles are indeed unreachable from the sea (at least by basic units). I can't remember which article it was, but it was towards the end of the list iirc.
 
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