A Return to a Civ 6 Style Culture Victory

sTAPler27

Prince
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Mar 18, 2018
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I know its almost inevitable at this point that there will be a 4th age but it can't come soon enough because the Culture victory feels almost impossible at times. I miss the days where everything you've done over the course of the game mattered, wonders, religion, buildings, trade, tile improvements and now its just a scavenger hunt that's capped off by a single wonder. Now I can get the victories being a bit one note given they're supposed to culminate to one final big challenge but so far these victory conditions just feel a bit too much of the same. I mean you go from moving a unit to get greatworks in the Exploration to a slightly different variation of that in the Modern. The devs have been making tweaks to it to make it more viable but I think it's pretty fundamentally flawed from its concept alone. In 6 Archaeology was a facet of the victory but it was completely ignorable given there were countless ways to earn Tourism. Here it's basically just a game of, lets hope the sites spawned closer to you and if not lets hope the AI built Museums and Universities. If you don't get lucky you have to either overbuild your entire empire to get a whopping 15 artifacts which at that point doesn't even feel like a Culture victory.
 
I have feeling the victories we have at game release where intended to be simple to understand and intended to be reworked later. I would describe Civ 6 culture victory as "intentionally or unintentionally do culture stuff" and 7 is going for clarity, or at least trying to have clarity.

There could/should be two culture victories: An 'Artistic' victory, which is based on all the art you've created - wonders, relics, and artifacts that your civ has created. You would get more points from your art that is in the hands of other civs. There would be a separate 'Tourism' victory that get points for the art you display, plus national parks in your civ, etc.
 
It would be nice if you could accumulate Great Works through Culture somehow like in VI, but there wouldn’t be an even spread of works through the ages which could be an issue.
 
My preferred solution (which I've mentioned before so apologies @ anyone seeing me say this again lol) would be to add a cultural golden age that lets you keep a few relics from exploration as artefacts and the ability to excavate artefacts from the wonders you built in antiquity - the required number of artefacts to win would need to be raised ofc, but both would directly tie your success in the previous ages into the modern cultural victory.

Maybe also a diplomatic endeavour and/or spy action that lets you excavate/loot artefacts from AI wonders, in case you're pivoting to a cultural victory after not pursuing it in antiquity.
 
I have feeling the victories we have at game release where intended to be simple to understand and intended to be reworked later. I would describe Civ 6 culture victory as "intentionally or unintentionally do culture stuff" and 7 is going for clarity, or at least trying to have clarity.

There could/should be two culture victories: An 'Artistic' victory, which is based on all the art you've created - wonders, relics, and artifacts that your civ has created. You would get more points from your art that is in the hands of other civs. There would be a separate 'Tourism' victory that get points for the art you display, plus national parks in your civ, etc.
Honestly I think they already came up with a solution for that by giving victories their own capstone project that unlocks once you reach the victory conditions, that way the prefered victory falls to the players choice and not when the game decides to end.
 
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