Mysterious
Chieftain
My tremendous excitement at tearing open a brand new edition of Civ quickly deflated within the first 10 minutes of gameplay today. Here's a list of several issues I noticed, with varying degrees of irritation:
INTERFACE GAFFS
- When you hit ESC to leave a city, the game no longer remembers if it was in minimal-interface mode (CTRL+I)
- There seem to be several mistakes on the arrows in the research screen, eg: Priesthood doesn't seem to require Meditation, Monotheism requires Masonry, Philosophy doesn't require Drama.
- Why does the Research advisor screen stay open when I switch to a new advisor screen using the function (e.g. F2) buttons?
- Rollover tips disappear before you have time to finish reading them (for an example, see the tooltips on the Difficulty settings options during game creation). Doesn't anybody ever TEST these things?!
SLOW INTERFACE RESPONSE
- Scrolling is annoyingly slow. This is my biggest game complaint, to date. There should be an option to turn off the "sliding" pan and make the game simply recenter instantly when you click.
- Annoying pauses before going into the advisor screens. (e.g. the Civlopedia and the Religion adviser both take a full 5 seconds to come up)
I'm running on a dual-CPU 3.2GHz machine with 3GB of RAM and a GeForce 6800 graphics card. In addition, I've turned all the graphics settings down and disabled animations/effects. In general, I find the whole game isn't as responsive as I'd like - even plain old clicking seems to hiccup slightly before it responds
. It's barely perceptible, but enough to make the entire interface feel clunky and laggingly slow.
MULTI MONITOR ISSUES
Lots of these.
- When running multimonitor the dialogs should position themselves so they aren't split between monitors. This would be so easy to implement - just have a "DialogHOffset" setting in the INI file that multi-mon users can adjust. Add this to the calculated X center position when showing dialogs.
- When in windowed mode, the game should let you resize the window like any other Windows program, instead of having to use the in-game resolution menu. The in-game menu 3200x1600 option is a little bit to large height-wise, as it extends under the start bar which makes it very annoying to try to get at in-game buttons at the bottom of the screen (e.g. the OK and BACK buttons during game setup are hidden under the start bar. Turning the start bar to autohide helps, but then it still pops up annoyingly every time my mouse goes to a low-down in-game button). For now, I'm using a custom resolution setting in the INI file as a workaround, but it's a pain to have to change this and reboot the game every time I need to resize.
- The code to draw the resource circles (CTRL+R) produces ovals instead of circles when I run in dual-monitor mode. This makes the graphic in the oval is eggageratedly stretched. I can understand it's because the whole window is stretched, but since the gridlines don't suffer the same problem I would expect the resource circles not to either.
- When in windowed mode, the window doesn't repaint if I drag another window across in front of the game.
PERSONAL IRKS
- I find it difficult to see and manage my units on a global scale. As well, I never ever use the closest zoom levels. I realize this is a personal irk that others may not share, but I really find the move to 3D is useless. Stupid marketing people.
- Is there any way to remap the keys to control the game? i.e. I have a special keyboard (see Kinesis) that doesn't have a normal numpad easily accessible. I miss the old HOME-END-PGUP-PGDWN method of moving units.
- Would be nice if the minimap still displayed when in minimal interface mode.
<upset rant>Once again yet another software publishing company has made me feel like they really don't "love" their product as much as their customers do. It's even more frustrating to realize that of the people who might be able to DO something about these kind of issues, probably none of them will give a hoot and they'll go forever unfixed. What a big disappointment. I wish the software industry was as accountable as other fields of engineering.</upset rant>
ps. Sorry if I'm not following bug-post protocol with this post; I didn't want to have to put up a separate one for each issue, and they're all fairly straightforward to reproduce.
INTERFACE GAFFS
- When you hit ESC to leave a city, the game no longer remembers if it was in minimal-interface mode (CTRL+I)
- There seem to be several mistakes on the arrows in the research screen, eg: Priesthood doesn't seem to require Meditation, Monotheism requires Masonry, Philosophy doesn't require Drama.
- Why does the Research advisor screen stay open when I switch to a new advisor screen using the function (e.g. F2) buttons?
- Rollover tips disappear before you have time to finish reading them (for an example, see the tooltips on the Difficulty settings options during game creation). Doesn't anybody ever TEST these things?!
SLOW INTERFACE RESPONSE
- Scrolling is annoyingly slow. This is my biggest game complaint, to date. There should be an option to turn off the "sliding" pan and make the game simply recenter instantly when you click.
- Annoying pauses before going into the advisor screens. (e.g. the Civlopedia and the Religion adviser both take a full 5 seconds to come up)
I'm running on a dual-CPU 3.2GHz machine with 3GB of RAM and a GeForce 6800 graphics card. In addition, I've turned all the graphics settings down and disabled animations/effects. In general, I find the whole game isn't as responsive as I'd like - even plain old clicking seems to hiccup slightly before it responds

MULTI MONITOR ISSUES
Lots of these.
- When running multimonitor the dialogs should position themselves so they aren't split between monitors. This would be so easy to implement - just have a "DialogHOffset" setting in the INI file that multi-mon users can adjust. Add this to the calculated X center position when showing dialogs.
- When in windowed mode, the game should let you resize the window like any other Windows program, instead of having to use the in-game resolution menu. The in-game menu 3200x1600 option is a little bit to large height-wise, as it extends under the start bar which makes it very annoying to try to get at in-game buttons at the bottom of the screen (e.g. the OK and BACK buttons during game setup are hidden under the start bar. Turning the start bar to autohide helps, but then it still pops up annoyingly every time my mouse goes to a low-down in-game button). For now, I'm using a custom resolution setting in the INI file as a workaround, but it's a pain to have to change this and reboot the game every time I need to resize.
- The code to draw the resource circles (CTRL+R) produces ovals instead of circles when I run in dual-monitor mode. This makes the graphic in the oval is eggageratedly stretched. I can understand it's because the whole window is stretched, but since the gridlines don't suffer the same problem I would expect the resource circles not to either.
- When in windowed mode, the window doesn't repaint if I drag another window across in front of the game.
PERSONAL IRKS
- I find it difficult to see and manage my units on a global scale. As well, I never ever use the closest zoom levels. I realize this is a personal irk that others may not share, but I really find the move to 3D is useless. Stupid marketing people.
- Is there any way to remap the keys to control the game? i.e. I have a special keyboard (see Kinesis) that doesn't have a normal numpad easily accessible. I miss the old HOME-END-PGUP-PGDWN method of moving units.
- Would be nice if the minimap still displayed when in minimal interface mode.
<upset rant>Once again yet another software publishing company has made me feel like they really don't "love" their product as much as their customers do. It's even more frustrating to realize that of the people who might be able to DO something about these kind of issues, probably none of them will give a hoot and they'll go forever unfixed. What a big disappointment. I wish the software industry was as accountable as other fields of engineering.</upset rant>
ps. Sorry if I'm not following bug-post protocol with this post; I didn't want to have to put up a separate one for each issue, and they're all fairly straightforward to reproduce.