But is there even a board game that does what Civ 7 does?
Like, one-third of the way through it, a significant number of things that characterized each player change radically, everything is evened out for all players (which means that leading players lose things they've accumulated in the game). And then the game does that again another time?
I'm hardly the world's expert on board games, but I can't think of one of those that doesn't have pretty regular, steady development within whatever starting grid the game has.
Monopoly, you keep going round and round, progressively building up properties, houses and hotels. The Game of Life, you add kids to your car, but you keep moving your car steadily through the path that is on the board. Sorry, Candy Land: you have a target destination that you move your pieces toward every turn by the same mechanics for determining the length of that movement.
Chutes (or Snakes) and Ladders does have those chutes that can represent a major setback. But that's a random setback for the individual player unlucky enough to hit it, not a complete reset of the whole game for all players at one specified moment.
Jenga (maybe not a board game, but bear with me), you don't reconstruct the overall shape of the tower a third of the way through and have every one start pulling pieces from the new shape.
Like, I almost wonder if Civ 7 violated design principles of games as such, not just turn-based, 4x games, or its own established franchise formula.