DrewBledsoe
Veteran QB
Pantastic said:If someome invades me and takes my cities, killing my chance to win, it's their own stupid fault and they should expect to pay the penalty. That penalty is that since he chose to make iit so that I can't win, I'll do my best to see to it that he has no chance to win either. If you've got the choice of 2 roughly equal empires to attack, would you rather fight the one that will just give you a bunch of tech after they lose a bunch of cities, then surrender, or the one that will fight tooth and nail against you, and if they don't think they can win will try to do as much damage as possible to you before they go down?
You might want to read the material you responded to, BTW - the guy you quoted never said that he griped about losing, just about how he played the game once he got to a losing situation. There's no 'griping' involved, there's just someome describing how they play a given situation. You claim that computers are not programmed with "spite", but I've seen plenty of games where the computer opponents are programmed to work against you if you hurt them just like the person you quoted described.
I think you're missing the whole point here..if Egypt had responded much earlier in the war, for example after say the 3rd city was taken, then she would probably still have been winning. Of course I would never expect to be given all her tech lead for peace, but if 3 or even 2 techs had been offered at that stage, I would have capitulated.
She would at that point still have had a major technological lead, I would be suffering from many minus diplomacy penalties from all her "friends", any future "free market" option would be useless to me for a long time, in short I would suffer the comeback of the action for a long time.
Of course to have taken her nation "beyond comback" I never really intended to do..my only wish is that the AI should see when its on the severely wrong end of a short stick, and try to preserve its own winning chances in any way it can.
It would be a sad state of affairs if the AI was given a 16 yr old human anthromorphication attitude of "you shouldn't have the nerve to invade me-now I'm going to sulk about it and give my techs to anyone else but not you". (The reason most MP strategy games aren't worth the effort)
I am almost 100% certain that the unwillingness of the AI to make a reasonable offer to stop war, is as a result of the developers being fully aware of how this aspect was abused by a tiny minority of players in CIV III (quite often the very people who are keen to beta test almost anything, and revel in finding the most exploitative method of winning)
If not then they are categorically stating that you must play in a certain way, you cannot fall a long way behind in tech, and then partially recoup this lost by military means, because we just won't let you. This is forcing the game into narrower path options, which I don't believe to be in the spirit of the way CIV is designed.
Anyways, looking forward to the expansion, as others have pointed out, if vassal states are to become an option, then the AI must learn when capitulation is necessary, and hopefully before this point is reached they may offer a reasonable trade.
Last point, on marathon lvl I think all deals should be 3x the normal game speed too..eg..peace should be 30 turns not 10, 10 is too short for the increased number of turns.