Completely agree on mercantilism. I tried it in a game and didn't really like it at all. The extra specialist in the 2 cities with real gpp production was nice, but for the rest of the cities, 1 specialist couldn't replace the multiple +8 trade routes that got replaced by domestic routes.
I may have underestimated the overall importance of trade. Since trade routes add to commerce (and therefore science and later culture), grabbing currency early seems like a nice way to boost your economy.
At the moment, I see the following post-ancient techs as all pretty nice. I'm not sure the best ordering to get them -
1) Monarchy (manage unhappiness through military units)
2) Drama (manage unhappiness through theaters)
3) Currency (extra trade route, so +2 or more commerce in each city)
4) Calendar (+2 or +3 happiness in typical games)
5) Mathematics (health management + pre-req for other good stuff)
I'm finding myself going for early drama less and less (particularly with Catherine, since I need the culture boost less at this point) and doing math/calendar/currency and then picking up philosophy or drama.
I may have underestimated the overall importance of trade. Since trade routes add to commerce (and therefore science and later culture), grabbing currency early seems like a nice way to boost your economy.
At the moment, I see the following post-ancient techs as all pretty nice. I'm not sure the best ordering to get them -
1) Monarchy (manage unhappiness through military units)
2) Drama (manage unhappiness through theaters)
3) Currency (extra trade route, so +2 or more commerce in each city)
4) Calendar (+2 or +3 happiness in typical games)
5) Mathematics (health management + pre-req for other good stuff)
I'm finding myself going for early drama less and less (particularly with Catherine, since I need the culture boost less at this point) and doing math/calendar/currency and then picking up philosophy or drama.
early drama worked for me...if anything it allowed for more specialist early. but, i'll try some other ways as well. but anything that can a) increase the size of your city and b) increase the commerce of your city are priorities. i guess it's more dependent on terrain as to which you should go first.