civver_764
Deity
Seriously, it should not take 40 years to travel through one forest, no matter how primitive someone is. One turn in the ancient era should logically be able to explore at the very least half the landmass. It's a bit upsetting when it takes hundreds of years just to move your army to an enemy city.
So, is there a way to make this more realistic? Like maybe you could choose a certain tile for that unit to travel to, but once it left it turned dark again? And if you wanted it to appear permanetely on the map you could tell that unit to map out the region(like everything withing two tiles of the unit) which would take a turn. This way traveling would be more realistic, but you still wouldn't be able to have a map of your entire continent before the ADs roll around.
I understand why the turns are so long at the beginning. Research was obviously slower back then and building couldn't be done as quickly(although it is bull that it would take 15 turns(600 years O_O) just to build a single monument.)
So, any better ways of a movement system than is already in place?
So, is there a way to make this more realistic? Like maybe you could choose a certain tile for that unit to travel to, but once it left it turned dark again? And if you wanted it to appear permanetely on the map you could tell that unit to map out the region(like everything withing two tiles of the unit) which would take a turn. This way traveling would be more realistic, but you still wouldn't be able to have a map of your entire continent before the ADs roll around.
I understand why the turns are so long at the beginning. Research was obviously slower back then and building couldn't be done as quickly(although it is bull that it would take 15 turns(600 years O_O) just to build a single monument.)
So, any better ways of a movement system than is already in place?