Chapter 4: The Age of Sipahi!
1240 AD:
So, before I begin The Age of Sipahi, I need to take a moment to review:
1) I haven't killed off the AI as quickly as I'd hoped.
2) I don't have as many armies as I'd like. Frankly, I'm not even convinced I'll get a Sipahi army before the game's over.
3) The Pike Army proved great defense for the trebs. Unfortunately, the Pike Army/treb stack couldn't even come close to keeping up with the knight and AC armies.
4) I seem to recall at least a few of my mid-level micromanaging skills.
I prefer to win by conquest instead of domination. At this point, I have 24% of the world's surface and 70% of its population, so I'm not in any danger of tipping over the edge.
A status count reveals:
Cities: 44 (Next up is the Mongols with 11)
Gold: 54, +194 gpt (Vikings have 751!)
Workers: 19
Slaves: 54
Pikes: 42
Knights: 36
Muskets: 29
Spears: 16
Warriors: 15
Cannons: 15
Maces: 14
Armies: 8
Sipahi: 5 (I upgraded some knights.)
Longbows: 5
Settlers: 1
Also, it appears that I can no longer post pictures to ImageShack. In truth, there never were many pictures in this Chapter, so I'll just skip them.
Let's WAR!!!
Aabraxa finishes a Sipahi. I could build the Military Academy, but that would take 18 turns, so I have to either build it now, or just forego it altogether. Sipahi only take 5 turns, so I could build 3 Sipahi and be well on my way to another by the time the MA is done. Aaahhhhh, I don't know who I'm kidding. Start the MA.
1250 AD:
Pillage Mongolian saltpeter.
Destroy Aleppo.
Change my mind about the MA. Swap Aabraxa back to Sipahi. Even if I get the MA built, how many armies could I really build with it?
1255 AD:
Destroy Emar with the 1st Sipahi victory. Already had my GA, but that's OK. With that:
And then there were 3. (Ottomans, Vikings and Mongols.)
Burn Ulaanbaatar. Liberate 1 gold. Go, me!
Burn Tatu.
1260 AD:
Well, foo! I discover that the Vikings have actually found an island to settle. I picked a pangaea map for a reason, dagnabbit!
Raze Oslo. Get 35 gold in the bargain.
1265 AD:
Destroy Choybalsan.
1275 AD:
Drat. Lost a decade.
Burn Trondheim, destroying the GLightHouse and Colossus in the process. Gain 46 gold. (Well, technically, capture and abandon. I need to borrow its roads for a moment.)
1280 AD:
Karakorum falls. The Knights Templar is mine, at least until I burn Karakorum to the ground. With the KT goes The Mausoleum of Mausollos (sp?) and The Oracle.
1285 AD:
Nothing exciting. Killed off a few enemy units, but no towns taken. Armies busy healing. Upgraded a few units.
1290 AD:
Copenhagen falls. 24 gold. Sell the rax for 10 more. Abandon it.
Kazan is captured and abandoned.
1295 AD:
Bergen is captured, its buildings sold, and burned.
Dalanzadgad is destroyed.
As of the end of the turn, I have 49 cities. Scandanavia has 4 and Mongolia has 5. . .
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Wow. Work totally went off the charts for me again. I haven't played C3C in months. Time to get back to wiping out, umm, whoever it was that I was wiping out.
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1300 AD:
A lone Keshik attacks a Siphahi on a mountainside. Does the AI really not understand defensive bonuses?
Once again, I consider building the MA, but I still don't see any need for it. I've got 9 armies in the field, and at 23 spt, Aabraxa would still be, what, 18 turns building an army? It's building 5-turn Sipahi, so I still think I'm smarter to just keep cranking those out. Now, if I happen to get an MGL very close to home (think: off an AI "invasion"), then maybe I'll reconsider.
Erdenet (Mongol) is destroyed.
Stockholm, defended only by spears, is sacked and razed, generously donating 9 gold to the Ottoman treasury.
1305 AD:
New Mugla is founded.
Did I say that I would only accept conquest as victory. At this point, I'm rethinking that. Maybe domination will do, given the path that this has taken. The Vikes have a city offshore, and I'm going to have to either invade with galleys, or wait forever to win. I don't have that kind of patience, and it's not like Ragnar has any real shot at challenging me anymore.
Aw, hell. I cash rush a few galleys. . . . I'd still rather have Conquest, so I guess I'll have to invade.
1310 AD:
Galleys move north to begin invasion.
Hevd (Mongol) is destroyed.
1315 AD:
Mandalgovi is destroyed, donating 1 gold.
1320 AD:
Darhan falls.
1325 AD:
Hareid, a very lonesome-looking Viking town, is destroyed.
1335 AD:
Tsetserleg, the Mongol capital is destroyed.
And, like that, so are the Mongols.
1340
Aarhus (is in the middle of aar street?) is destroyed, and Ragnar generously donates 9 gold to my treasury. That's the one and only off-continent Vike city that I know of, and I destroy a caravel in the process. If I'm lucky, I won't have to mount any more invasions.
In 1345, I kill the last two Viking defenders, the last Viking city and, with that, the game is over in a rather anticlimactic fashion.
I realize that it's been very slow going, and I thank you for following along.